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HomeLineage 2 BlogAbout the gameShield Defense, Block, and Evasion in Lineage 2
Shield Defense, Block, and Evasion in Lineage 2
About the game
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Defense in Lineage 2 isn't a single number, but several independent layers. A blow might not land at all, might hit a shield, might be reflected back, or might be nullified by a separate skill—and all of these are calculated according to different rules.

Below we'll explain how shield blocking works, what determines its chance, why shields are noticeably more effective against archers, which mage spells are blocked by shields, and how dodge, counterattack, and reflection are calculated.

In what order does the game check protection?

Each hit undergoes several checks in a row. Understanding the order makes it easier to explain why one skill "failed" while another worked twice:

Step What is being checked? If it worked
1 Hit - Accuracy vs. Evasion miss, no damage
2 Shield Block - Shield, Sector, Throw Shield defense is added to defense
3 Perfect Block - 5% after a successful block damage drops to 1, and magic to zero
4 Damage calculation protection is subtracted, multipliers are applied
5 Physical Skill Evasion the damage is reset after calculation
6 Reflection and counterattack part of the damage goes back to the attacker

Shield Block: Three Conditions

The game checks three things in a row, and it only takes one of them to fail for the block to not exist:

  • In the left hand is a shield. A two-handed weapon takes up both hands, so there is no blocking with it at all.
  • Attacker in the sector. By default it is 60° in front of you. A blow from behind the back is not caught by the shield.
  • The throw passed against your block chance.

What determines the block chance?

The base value for all classes is - zeroThe whole chance is collected further, and here is the order:

What How many How is it calculated?
Shield + 20 the same for any shield in the game
Agility factor DEX bonus only when shield is equipped
Attacker with a bow + 30 chance bonus
Attacker with a dagger + 12 chance bonus
Skills factors Shield Mastery, Guard Stance, and more
Потолок 90 nothing rises higher

The bonus against bows and daggers isn't a property of the shield, but a property of the weapon being used to strike you. The game looks at the attacker's weapon at the moment of impact.

Shield block chance against various weapons in Lineage 2

The numbers on the graph are for a human knight with base agility. The key point is clear: against an archer, a shield turns from a secondary item into a primary defense, and with the Shield Mastery passive, it hits the ceiling.

What does a successful block give?

A blocked attack does not disappear - your defense is increased shield protection, and damage is calculated based on this amount. The damage reduction depends on your shield and which abilities enhance it.

There is a plus on top ideal block: with a chance 5% Each successful block reduces the impact almost completely. Against a physical attack, the damage becomes equal to unit, against magic - zero.

Shield and magic: works, but not against everything

The common belief that a shield only protects against physical attacks is incorrect. Shield defense can also be added to magical damage calculations, but only for spells with a special attribute in the game files. These eight, and these are the basic attack spells of all schools:

Spell Class
Aqua SwirlAqua Swirl Elven Wizard
BlazeBlaze Wizard
Death SpikeDeath Spike Necromancer, Spellhowler
HurricaneHurricane Spellhowler
Ice DaggerIce Dagger Spellsinger
ProminenceProminence Sorcerer
TwisterTwister Dark Wizard
Wind StrikeWind Strike Dark Mage, Elven Mage, Mage

The block check here is the same - shield, arc, throw with the same bonus against a bow. The difference is that the shield's defense is added to magical defense, and a perfect block completely negates the damage.

All other magical shield attacks are not stopped at all - there will be no block or message about it.

And these physical skills ignore the shield

Mirror image: some heavy physical skills have a feature that disables the block. The shield will never trigger against them, no matter how many chances you accumulate:

Skill Who uses
Armor CrushArmor Crush Fortune Seeker, Maestro, Titan
Burning FistBurning Fist Tyrant
Crush of DoomCrush of Doom Destroyer
EarthquakeEarthquake Dreadnought, Fortune Seeker, Maestro, Titan
Fatal StrikeFatal Strike Destroyer, Gladiator
Hammer CrushHammer Crush Bounty Hunter, Destroyer, Gladiator, Overlord, Warcryer, Warsmith
Hurricane AssaultHurricane Assault Orc Monk, Tyrant
Punch of DoomPunch of Doom Tyrant
Shock BlastShock Blast Dreadnought
Soul BreakerSoul Breaker Tyrant
Thunder StormThunder Storm Warlord
Triple SlashTriple Slash Gladiator
Triple Sonic SlashTriple Sonic Slash Gladiator
WhirlwindWhirlwind Bounty Hunter, Destroyer, Warlord, Warsmith

Normal attacks and all other physical abilities are blocked normally.

Shield grade matters less than it seems

I checked everything 84 The game's shield. Their block chance and dodge penalty are identical down to one—only their defense differs:

Грейд Shields Shield protection Block Chance Evasion
Ungraded 15 47 - 90 + 20 -8
D 8 101 - 154 + 20 -8
C 7 166 - 203 + 20 -8
B 47 216 - 230 + 20 -8
A 4 243 - 256 + 20 -8
S 3 269 - 290 + 20 -8

That is, the S-grade shield blocks not more often A wooden one—it's more effective at absorbing a blocked attack. And any shield reduces your evasion by 8 points: blocking is compensated by the enemy's misses.

Skills that increase shield

Some increase the block chance, others increase shield defense, and others expand the sector:

Skill Type What gives Who teaches?
Advanced BlockAdvanced Block active Shield protection +100% Elder
AegisAegis passive shield block angle 360° Shillien Knight, Temple Knight
Aegis StanceAegis Stance switchable Shield protection -40%; shield block angle 360° Paladin
Bless ShieldBless Shield active Shield block chance +80% Elder, Prophet
Guard StanceGuard Stance switchable Shield block chance +50% Shillien Knight, Temple Knight
knighthoodknighthood passive Shield defense +10 Eva's Templar, Hell Knight, Phoenix Knight, Shillien Templar
Shield FortressShield Fortress switchable Shield defense +560 Dark Avenger, Paladin, Shillien Knight, Temple Knight
Shield MasteryShield Mastery passive Shield Block Chance +100%; Shield Defense +60% Dark Avenger, Elven Knight, Knight, Paladin, Palus Knight, Shillien Knight, Temple Knight
Under the Protection of Pa'agrioUnder the Protection of Pa'agrio active Shield block chance +50% Overlord

Aegis и Aegis Stance They expand the sector to a full circle—the block begins to work even from behind. Aegis Stance also cuts the shield's defense, effectively changing the block's strength to its frequency.

Miss: Accuracy vs. Evasion

The very first layer of defense is to avoid getting hit. The chance of getting hit is calculated as one line:

chance to hit = 88 + 2 × (attacker's accuracy − your dodge)

All things being equal, this is 88%Each unit of difference is worth 2%, and the result is squeezed into the boundaries of 28% until 98% - It is impossible to dodge completely, as well as to hit accurately.

Hit chance based on accuracy and evasion in Lineage 2

Accuracy and deviation are calculated using the same formula: √DEX × 6 + level, plus one for each level above 69, another +2 after 77, +1 after 80 and +1 after 85. The difference between characters is achieved through equipment and skills.

An interesting detail. The game files specify bonuses to hits based on position and conditions: +10% from behind, +5% from the side, +3% from above, -3% from below, and -10% at night. These bonuses are applied when calculating damage, but when calculating the chance to hit, they are divided by 100—and the contribution drops to hundredths of a percent. This means that attacking from behind is beneficial in terms of damage, but has virtually no impact on the chance to hit.

Evasion skills

Skill Type What gives Who teaches?
Acrobatic MoveAcrobatic Move passive Evasion +6 Abyss Walker, Assassin, Elven Scout, Hawkeye, Phantom Ranger, Plains Walker, Rogue, Silver Ranger, Treasure Hunter
AgilityAgility active Evasion +4 Elder, Oracle
Armor MasteryArmor Mastery passive Evasion +3 Dark Fighter, Dwarven Fighter, Elven Fighter, Fighter, Orc Fighter
Assassin ServitorAssassin Servitor active Evasion +4 Spectral Master
Berserker SpiritBerserker Spirit active evasion -4 Cleric, Prophet
Boost EvasionBoost Evasion passive Evasion +4 Abyss Walker, Assassin, Elven Scout, Plains Walker, Rogue, Treasure Hunter
Chant of EvasionChant of Evasion active Evasion +4 Warcryer
Curse of AbyssCurse of Abyss active evasion -6 Soultaker
DodgeDodge active Physical skill evasion +90 Windrider
Evade ShotEvade Shot active Evasion +6 Ghost Sentinel, Moonlight Sentinel
Light Armor MasteryLight Armor Mastery passive Evasion +6 Artisan, Bounty Hunter, Destroyer, Gladiator, Orc Raider, Scavenger, Warlord, Warrior, Warsmith
Light Armor MasteryLight Armor Mastery passive Evasion +7 Abyss Walker, Assassin, Elven Scout, Hawkeye, Orc Monk, Phantom Ranger, Plains Walker, Rogue, Silver Ranger, Treasure Hunter, Tyrant
MajestyMajesty active evasion -6 Dark Avenger, Knight, Paladin
Ogre Spirit TotemOgre Spirit Totem active evasion -9 Tyrant
Prophecy of WindProphecy of Wind active Evasion +4 Shillien Saint
Rabbit Spirit TotemRabbit Spirit Totem active Evasion +12 Tyrant
RageRage active evasion -3 Destroyer, Orc Raider
Song of WaterSong of Water active Evasion +3 Swordsinger
StealthStealth active evasion -4 Treasure Hunter
The Rage of Pa'agrioThe Rage of Pa'agrio active evasion -4 Overlord
The Tact of Pa'agrioThe Tact of Pa'agrio active Evasion +4 Overlord
Ultimate EvasionUltimate Evasion active Evasion +25 Abyss Walker, Assassin, Elven Scout, Plains Walker, Rogue, Treasure Hunter

Note the downsides: heavy combat skills like Berserker Spirit, Majesty, and evasion totems take awayTheir bonuses to damage and defense are compensated by the fact that you get hit more often.

Separate evasion of physical skills

This is not the same as a regular evasion. The check is ongoing. after after the damage has already been calculated: if it passes, the damage is completely reset and both sides receive a miss message.

Only works against physical abilities and only if the damage dealt is greater than one. This check doesn't affect normal attacks.

Counterattack

Triggered by chance and hits back according to the formula 700,94 × your physical attack ÷ the attacker's physical defenseDamage doesn't depend on how many hits you take, only on the balance of your strength.

There are three conditions: the enemy's skill must be physical, without additional effects и meleeThe counterattack does not work against normal attacks and spells.

Skill Type What gives Who teaches?
CounterattackCounterattack active Counterattack chance +90% Ghost Hunter
Shield of RevengeShield of Revenge active Counterattack chance +20% Hell Knight

Damage Reflection

Returns a portion of the physical damage taken to the attacker. Unlike a counterattack, this depends on how much damage you were hit with:

Skill Type What gives Who teaches?
Blazing SkinBlazing Skin active Physical damage reflection +20% Sorcerer
Chant of RevengeChant of Revenge active Physical damage reflection +20% Warcryer
Freezing SkinFreezing Skin active Physical damage reflection +20% Spellsinger
Reflect DamageReflect Damage active Physical damage reflection +20% Dark Avenger
Riposte StanceRiposte Stance switchable Physical damage reflection +30% Duelist, Fortune Seeker, Grand Khavatari, Maestro
Song of VengeanceSong of Vengeance active Physical damage reflection +20% Swordsinger

Separate protection from bows

In addition to the block bonus, there is a skill that simply reduces damage taken from bows:

Skill Type What gives Who teaches?
Deflect ArrowDeflect Arrow active vulnerability to bows -40% Dark Avenger, Elven Knight, Knight, Paladin, Palus Knight, Shillien Knight, Temple Knight

Combined with the +30 block chance bonus, this makes a knight with a shield an extremely difficult target for an archer.

Fascia Massage:

  • The block requires three conditions: a shield in hand, an attacker within a 60° sector, and a successful throw.
  • The base block chance for all classes is zero; the shield provides 20 and is multiplied by the DEX bonus.
  • Against a bow, the chance is increased by 30, against a dagger - 12.
  • Block chance cap is 90.
  • All 84 shields provide the same +20 to block and -8 to evasion; grading only changes defense.
  • A perfect block has a 5% chance of leaving 1 damage, and zero damage from magic.
  • The shield blocks 8 basic mage spells; other magic is not blocked.
  • 14 heavy physical skills ignore the shield completely.
  • Chance to hit = 88 + 2 × difference between accuracy and evasion, range 28…98%.
  • Aegis and Aegis Stance expand the block sector to a full circle.
  • A counterattack affects the balance of power, while a reflection affects the damage received.

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