...
Новые сервера л2 Lineage 2 servers announcements
Premium servers Lineage 2
x1
High Five
30.01.2026
x1
Interlude
Tomorrow
New Lineage 2 servers
x1
High Five
30.01.2026
x1
Interlude +
Tomorrow
HomeLineage 2 BlogAbout the gamePosition of monsters around the player in Lineage 2 – Analysis
Position of monsters around the player in Lineage 2 – Analysis
About the game
365
5 0 Subscribe to our Telegram

Reference!
What could be the reasons why it is inconvenient to drive monster trains on the server? There are a number of factors, not everything is limited to geodata and AI-behavior of monsters, although this is one of the main factors. We will talk about everything in detail below.

 

Position of monsters around the player in Lineage 2

 

Position of monsters around the player in Lineage 2

 

 

If you feel like a server is “slow to drive,” it’s almost never just a matter of “bad geodata.” The way mobs gather and stick around a character is affected by a whole bunch of things: AI algorithms (follow/obstacle avoidance), geoengine quality, collision radii/heights, attack point selection, and sometimes even differences between chronicles and cores. In one build, the pack neatly lays out in a semicircle and any pick hits almost everyone; in another, the monsters bunch up and some just fall out of the strike zone. Below, we’ll look at what exactly is going on “under the hood,” why some servers feel “greasy” for farming while others don’t, and what signs will tell you that the problem is in the geo, AI, or radius settings.

 

1. Movement and collision algorithm (AI / geo)

 

In the original chronicles, mobs have a built-in collision system (collision radius + AI follow), which tries to "place" monsters around the target. If geodata or pathfinding work correctly, mobs occupy positions evenly. If geodata is simplified or disabled, they can get "cluster" or even chaotically.

 

2. Geodata (geoengine)

 

Off-servers (official) use full-fledged geodata, so mobs try to be located in a circle. Pirates can use different implementations: from primitive (mobs run straight to a point and stop) to advanced (going around corners and taking into account radii). In corners/narrow places, a difference often appears: somewhere mobs neatly “stick” as a solid wall, and somewhere they overlap each other.

 

3. Collision Radius and Collision Height

 

Each NPC has parameters collision_radius and collision_height. They may differ on different builds (for example, the radii are reduced for optimization). Then mobs can “climb” on top of each other. The smaller the radii, the denser the crowd and the less chance that the pick will hit everyone.

 

4. Algorithm for selecting an attack point (AI intentions)

 

When a mob aggroes, it calculates its path and “tries” to occupy the nearest free point within the strike radius. On some servers, this logic works stably (uniform distribution), on others it is cut down (mobs stop wherever they have to).

 

5. Difference between chronicles and cores

 

On C4-Interlude and some classic cores, the mob distribution is more even. On HF-GoD, the algorithms changed, and mobs sometimes “glue” together in a pack. L2J emulators often made changes - hence the difference between pirate servers in this area.

 

Position of monsters around the player in Lineage 2: output

 

If the server geodata and AI are written correctly, the mobs form a semicircle/circle around you, and the pike hits almost everyone. If the geo/collisions/radii are simplified, they bunch up, and some may end up outside the impact zone or even fall into the textures.

 

Now you know why the behavior of locomotives differs so much from server to server: the AI+geo bundle, collision sizes and the logic of choosing the strike position decide. We will continue to dig into the game using practical examples and short tests - look in our section analysis of game mechanics and share your observations. The more accurately we understand the structure of the system, the easier it is to find profitable places for farming and collect ideal packs.

 

In our Telegram channel You will find exclusive content, guides and contests only for subscribers.

 

Like 5
Share:

Comments

There are no comments yet. Be the first!

Feedback
All articles