Healthy! If you're just starting to understand Lineage 2's classes and mechanics, it's important to understand the basics—from choosing a profession to a character's role in PvE and PvP. But theory is only part of the game. The actual balance, meta, and feel of classes directly depend on the game you're playing, as the same character can feel completely different. Therefore, before you start, it's worth studying the latest information. L2 Interlude servers, to choose a truly live and suitable server where your skills will be revealed to the fullest.
Basic Character Parameters in Lineage 2
Six characteristics and what they do
We've covered all the places in the calculations where characteristics are used at all. The list is shorter than you might think.
| Characterization | What affects |
|---|---|
| STR | physical attack - and only that |
| CON | maximum HP and CP, their recovery, carry weight limit |
| DEX | Physical attack speed, critical strike chance, run speed, shield block chance, accuracy, and evasion |
| INT | magical attack - and only it |
| MEN | Max MP, Magic Defense, MP Recovery |
| WIT | Spell casting speed, magic critical strike chance, experience return upon resurrection |
Basic characteristics by race
Total sets in the game nine — two per race (warrior and mage) and one for dwarves. Within the set, the values are the same for all classes in this line: the Gladiator and Paladin have the same stats as the Human Fighter. They don't depend on class at all.
Male and female characters of the same branch are also not distinguished in the game files.
| The set is | STR | CON | DEX | INT | MEN | WIT |
|---|---|---|---|---|---|---|
| Man-warrior | 40 | 43 | 30 | 21 | 25 | 11 |
| magician man | 22 | 27 | 21 | 41 | 39 | 20 |
| Elf warrior | 36 | 36 | 35 | 23 | 26 | 14 |
| Elf Mage | 21 | 25 | 24 | 37 | 40 | 23 |
| Dark Elf Warrior | 41 | 32 | 34 | 25 | 26 | 12 |
| Dark Elf Mage | 23 | 24 | 23 | 44 | 37 | 19 |
| Orc warrior | 40 | 47 | 26 | 18 | 27 | 12 |
| Orc Mage | 27 | 31 | 24 | 31 | 42 | 15 |
| Dwarf | 39 | 45 | 29 | 20 | 27 | 10 |
What is basic and what is calculated?
This is where the main confusion lies. In the character window, both base values and derivatives are listed side by side—but they are calculated completely differently. Let's look at each one.
| Index | Where does it come from? |
|---|---|
| Physical and magical attack and defense | base values from the set file, then multiplied by bonuses from STR, INT and equipment |
| HP, MP and CP | taken from the class level table and multiplied by the bonus from CON (for MP - from MEN) |
| Physical attack speed | the base value of the set multiplied by the bonus from DEX |
| Spell casting speed | All sets have the same base - 333, - and the difference is created only by the bonus from WIT |
| Running speed | the base value of the set multiplied by the bonus from DEX |
| Accuracy and evasion | are not stored at all, but are calculated using the formula: the root of DEX multiplied by 6, plus the character's level |
| Weight limit | It is calculated from CON: each point increases it by approximately 3% |
| Crit Chance | the base value of the set multiplied by the bonus from DEX |
It's easy to check using the first level numbers. A human warrior has 80 health points listed in the level table; the bonus from CON 43 is x1,58, and in the character window, it turns out 126. There are 30 mana in the table, the bonus from MEN 25 is ×1,28, it turns out 38.
Casting speed: base 333, human warrior WIT 11 and multiplier ×0,64 - it turns out 213The elf mage has a WIT of 23 and a multiplier of ×1,16 – already 386Almost a twofold difference is created by one characteristic.
Bonus table - common for all characteristics
The multipliers are taken from a single table: each characteristic and each number from 1 to 99 have their own value. The table is non-linear—each subsequent point adds more than the previous one.
The stats have different slopes, and this is more important than the values themselves: one WIT point is worth about five DEX points.
| Value | STR | CON | DEX | INT | MEN | WIT |
|---|---|---|---|---|---|---|
| 10 | × 0,42 | × 0,59 | × 0,92 | × 0,65 | × 1,11 | × 0,61 |
| 15 | × 0,50 | × 0,69 | × 0,96 | × 0,72 | × 1,16 | × 0,78 |
| 20 | × 0,59 | × 0,80 | × 1,01 | × 0,80 | × 1,22 | × 1,00 |
| 25 | × 0,71 | × 0,93 | × 1,05 | × 0,88 | × 1,28 | × 1,28 |
| 30 | × 0,84 | × 1,07 | × 1,10 | × 0,97 | × 1,35 | × 1,63 |
| 35 | × 1,01 | × 1,24 | × 1,15 | × 1,07 | × 1,42 | × 2,08 |
| 40 | × 1,20 | × 1,44 | × 1,20 | × 1,19 | × 1,49 | × 2,65 |
| 45 | × 1,43 | × 1,67 | × 1,26 | × 1,31 | × 1,57 | × 3,39 |
Common Misconceptions
| What they say | As a matter of fact |
|---|---|
| "CON increases resistance to stun, bleeding, and poison." | No. These are separate stats, and they're affected by skills and equipment. CON only affects HP, CP, their regeneration, and the weight limit. |
| "INT increases magic crit and helps debuffs pass through." | INT only affects magical attack. Magical crit depends on WIT. Magical attack does affect debuff penetration, but through its own formula. |
| "MEN reduces the chance of interrupting the cast" | A separate stat, granted by skills, controls resistance to interruptions. MEN represents MP, magic defense, and mana regeneration. |
| "WIT also speeds up skill recharges." | Only the spell itself is cast. Cooldown is calculated based on its own stat; stats are not included. |
| "Characteristics depend on the class" | They depend only on race and whether the person is a warrior or a mage. Gladiators and Paladins have the same stats, and so do men and women. |
| "Elves-mages have a faster cast on their own." | The base spell casting speed is the same for all sets. WIT makes all the difference. |
Fascia Massage:
There are nine sets of basic stats in the game, depending on race and whether the player is a warrior or mage. They don't depend on class or gender.
The characteristic number itself is not used anywhere: a multiplier is taken from it according to the general table, the neutral value is 20.
HP, MP and CP come from the level table and are multiplied by bonuses from CON and MEN.
Everyone has the same base spell casting speed—WIT makes all the difference between races.
Accuracy and evasion are not stored anywhere, they are calculated from DEX and level.
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I've been playing for so many years, but I didn't know such little things!