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HomeLineage 2 BlogAbout the gameBasic Character Parameters in Lineage 2
Basic Character Parameters in Lineage 2
About the game
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Basic Character Parameters in Lineage 2

9sets for the entire game6characteristics of20neutral meaning3% of weight per CON point
Six stats are set at character creation and don't increase with level. However, almost everything you see in the status window isn't the stats themselves, but rather the values ​​calculated from them. Let's break it down in the game files: which values ​​are base, which are derived, what is calculated from what, and why some races have higher values.

Six characteristics and what they do

We've covered all the places in the calculations where characteristics are used at all. The list is shorter than you might think.

Diagram: What each basic stat counts for in Lineage 2

Every connection in the diagram is in the code. What's not in the diagram isn't in the calculations.
Characterization What affects
STR physical attack - and only that
CON maximum HP and CP, their recovery, carry weight limit
DEX Physical attack speed, critical strike chance, run speed, shield block chance, accuracy, and evasion
INT magical attack - and only it
MEN Max MP, Magic Defense, MP Recovery
WIT Spell casting speed, magic critical strike chance, experience return upon resurrection
MEN also participates in debuff resistance, but it has its own formula, not through a common multiplier.

Basic characteristics by race

Total sets in the game nine — two per race (warrior and mage) and one for dwarves. Within the set, the values ​​are the same for all classes in this line: the Gladiator and Paladin have the same stats as the Human Fighter. They don't depend on class at all.

Male and female characters of the same branch are also not distinguished in the game files.

The set is STR CON DEX INT MEN WIT
Man-warrior 40 43 30 21 25 11
magician man 22 27 21 41 39 20
Elf warrior 36 36 35 23 26 14
Elf Mage 21 25 24 37 40 23
Dark Elf Warrior 41 32 34 25 26 12
Dark Elf Mage 23 24 23 44 37 19
Orc warrior 40 47 26 18 27 12
Orc Mage 27 31 24 31 42 15
Dwarf 39 45 29 20 27 10
Neutral value - 20: the multiplier is equal to one. Anything higher gives a bonus, anything lower gives a penalty.
Con and Wit base stat spread across races in Lineage 2

Extremes: the orc warrior has the largest health pool, the elf mage casts spells the fastest.

What is basic and what is calculated?

This is where the main confusion lies. In the character window, both base values ​​and derivatives are listed side by side—but they are calculated completely differently. Let's look at each one.

Index Where does it come from?
Physical and magical attack and defense base values ​​from the set file, then multiplied by bonuses from STR, INT and equipment
HP, MP and CP taken from the class level table and multiplied by the bonus from CON (for MP - from MEN)
Physical attack speed the base value of the set multiplied by the bonus from DEX
Spell casting speed All sets have the same base - 333, - and the difference is created only by the bonus from WIT
Running speed the base value of the set multiplied by the bonus from DEX
Accuracy and evasion are not stored at all, but are calculated using the formula: the root of DEX multiplied by 6, plus the character's level
Weight limit It is calculated from CON: each point increases it by approximately 3%
Crit Chance the base value of the set multiplied by the bonus from DEX
This leads to an important conclusion: casting speed does not differ between races in itselfThe base is the same, but the only difference is WIT - 23 for an elf mage versus 20 for a human mage and 10 for a dwarf.

It's easy to check using the first level numbers. A human warrior has 80 health points listed in the level table; the bonus from CON 43 is x1,58, and in the character window, it turns out 126. There are 30 mana in the table, the bonus from MEN 25 is ×1,28, it turns out 38.

Casting speed: base 333, human warrior WIT 11 and multiplier ×0,64 - it turns out 213The elf mage has a WIT of 23 and a multiplier of ×1,16 – already 386Almost a twofold difference is created by one characteristic.

Bonus table - common for all characteristics

The multipliers are taken from a single table: each characteristic and each number from 1 to 99 have their own value. The table is non-linear—each subsequent point adds more than the previous one.

The stats have different slopes, and this is more important than the values ​​themselves: one WIT point is worth about five DEX points.

Value STR CON DEX INT MEN WIT
10 × 0,42 × 0,59 × 0,92 × 0,65 × 1,11 × 0,61
15 × 0,50 × 0,69 × 0,96 × 0,72 × 1,16 × 0,78
20 × 0,59 × 0,80 × 1,01 × 0,80 × 1,22 × 1,00
25 × 0,71 × 0,93 × 1,05 × 0,88 × 1,28 × 1,28
30 × 0,84 × 1,07 × 1,10 × 0,97 × 1,35 × 1,63
35 × 1,01 × 1,24 × 1,15 × 1,07 × 1,42 × 2,08
40 × 1,20 × 1,44 × 1,20 × 1,19 × 1,49 × 2,65
45 × 1,43 × 1,67 × 1,26 × 1,31 × 1,57 × 3,39
A value of 20 for all characteristics gives exactly ×1 - this is the starting point.

Common Misconceptions

What they say As a matter of fact
"CON increases resistance to stun, bleeding, and poison." No. These are separate stats, and they're affected by skills and equipment. CON only affects HP, CP, their regeneration, and the weight limit.
"INT increases magic crit and helps debuffs pass through." INT only affects magical attack. Magical crit depends on WIT. Magical attack does affect debuff penetration, but through its own formula.
"MEN reduces the chance of interrupting the cast" A separate stat, granted by skills, controls resistance to interruptions. MEN represents MP, magic defense, and mana regeneration.
"WIT also speeds up skill recharges." Only the spell itself is cast. Cooldown is calculated based on its own stat; stats are not included.
"Characteristics depend on the class" They depend only on race and whether the person is a warrior or a mage. Gladiators and Paladins have the same stats, and so do men and women.
"Elves-mages have a faster cast on their own." The base spell casting speed is the same for all sets. WIT makes all the difference.

Fascia Massage:

There are nine sets of basic stats in the game, depending on race and whether the player is a warrior or mage. They don't depend on class or gender.

The characteristic number itself is not used anywhere: a multiplier is taken from it according to the general table, the neutral value is 20.

HP, MP and CP come from the level table and are multiplied by bonuses from CON and MEN.

Everyone has the same base spell casting speed—WIT makes all the difference between races.

Accuracy and evasion are not stored anywhere, they are calculated from DEX and level.

Read more:

The values ​​are taken from the game files, the calculation order is from the server code.

Unique events and class balance - all this awaits you on modern l2 servers.
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Comments

  • I've been playing for so many years, but I didn't know such little things!

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