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Dion Castle
Locks
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Dion Castle

Sunday, 16:00 PMSiege0–100%Tax5Towers4Levels of support
Dion Castle — the castle of the city of Dion. Only accessible by siege, it brings its owner a tax from the city's trade and provides the clan with everything the clan hall offers: buffs, teleports, and restoration, only on a broader scale.

Siege

Value
Day of the week Sunday only
Start time 16:00
How often once every 14 days
The second option 20:00 - the owner can switch
Duration of 2 hours
Register closes one day before the start
The siege grid is tied to the date in the server settings and occurs exactly every 14 days, so the day and hour themselves do not shift.

This castle is under siege on Sundays at 16:00 PM, once every 14 days. The hour isn't random: it's the first hour on the castle schedule, and the server itself sets it. The grid is calculated from the date in the server settings, not from the previous siege, so the date of the next one is known in advance.

The owner can move the hour. The server maintains two available options—16:00 PM and 20:00 PM—and the clan that owns the castle has the right to choose the latter. Clan privileges are required to change the siege time; until this privilege is used, the time remains the same. The day of the week, however, never changes.

You must register in advance: registration is closed per day Before the start, it's much earlier than in clan halls, where it only takes an hour. How to submit an application, what to do before the battle, and how the siege itself unfolds—all covered step by step in this article. Castle Sieges.

How the castle passes to another clan. There is something inside artifactThe leader of the attacking clan uses a skill on him. Seal of Ruler — and the ownership is rewritten. The server checks three things: it's the clan leader who's using it, the clan is registered as the attacker, and the siege is currently ongoing. A regular participant can't capture the artifact.

Towers are not decoration. Controls here 3, fiery 2, each with 10,000 health, and can only be hit during a siege.

It's still worth it control The tower, the castle guard is reviving. Destroyed, the defenders have no more reinforcements. fiery The tower holds damage zones: while it is intact, the zone burns attackers, and when it falls, the zone goes out.

Damage zone near the castle 2, and the owner includes them in advance - each costs 3 000 000 Adena.

Gates and doors - 9They are fortified in advance and closed during a siege.

Tax - why is a lock needed?

A castle is not a trophy, but a source of income. The owner appoints tax from 0 to 100%, and it is added to the prices of all merchants in the castle grounds. The collected amount goes into the castle treasury.

But there is a ceiling that not everyone knows about: if the Seal of Discord is in possession Dark, the server forcibly cuts the tax to 5% — no matter how much the owner bet. That is, the outcome Seven Seals directly affects the income of all castles.

All castle affairs - taxes, functions, hiring of guards - are managed by butler. Hired guards on the castle's lists 56 positions.

Support: buffs

Buff Step 3 Step 5 Step 7 Step 8
Wind Walk Wind Walk level 2running speed +33 level 2running speed +33 level 2running speed +33 level 2running speed +33
Decrease Weight Decrease Weight level 3weight without penalty +9000 level 3weight without penalty +9000 level 3weight without penalty +9000 level 3weight without penalty +9000
Shield Shield level 3Physical defense +15% level 3Physical defense +15% level 3Physical defense +15% level 3Physical defense +15%
Mental Shield Mental Shield level 4Resist sleep +50, resist immobilization +50, resist mental attacks +50 level 4Resist sleep +50, resist immobilization +50, resist mental attacks +50 level 4Resist sleep +50, resist immobilization +50, resist mental attacks +50 level 4Resist sleep +50, resist immobilization +50, resist mental attacks +50
Might Might level 3Physical attack +15% level 3Physical attack +15% level 3Physical attack +15% level 3Physical attack +15%
Blessed Body Blessed Body level 2Max HP +15% level 6Max HP +35% level 6Max HP +35%
Magic Barrier Magic Barrier level 1Magic defense +23% level 2Magic defense +30% level 2Magic defense +30%
Resistance Shock Resistance Shock level 1stun resistance +15 level 4stun resistance +40 level 4stun resistance +40
Blessed soul Blessed soul level 2max MP +15% level 6max MP +35% level 6max MP +35%
Concentration Concentration level 2cast interruption -25% level 6cast interruption -53% level 6cast interruption -53%
Berserker Spirit Berserker Spirit level 1Magic attack +10%, physical attack +5%, physical defense -5%, magic defense -12%, cast speed +5%, attack speed +5%, run speed +5, evasion -2 level 2Magic attack +16%, physical attack +8%, physical defense -8%, magic defense -15%, cast speed +8%, attack speed +8%, run speed +8, evasion -4 level 2Magic attack +16%, physical attack +8%, physical defense -8%, magic defense -15%, cast speed +8%, attack speed +8%, run speed +8, evasion -4
Bless Shield Bless Shield level 2Shield block chance +10% level 6Shield block chance +30% level 6Shield block chance +30%
Guidance Guidance level 1accuracy +2 level 3accuracy +4 level 3accuracy +4
Vampiric Rage Vampiric Rage level 1Vampirism +6 level 4Vampirism +9 level 4Vampirism +9
Acumen Acumen level 1casting speed +15%
empower empower level 1Magic attack +55%
haste haste level 1attack speed +15%
Focus Focus level 1Crit chance +20
Death Whisper Death Whisper level 1Crit Power +25%
"Support Level" is a service that the clan pays for separately from the hall and once a day: 3 - 7,000 adena per day, 5 - 21,000 adena per day, 7 - 37,000 adena per day, 8 - 52,000 adena per day. The higher the level, the more buffs and the above their level — the numbers in the cells indicate this. The step numbers are game-specific markers, not sequential numbers: for class 50 halls, they are 3, 5, 7, 8; for class 30, they are 3, 4, 5; and for three halls, they are 1, 2, 4. There are no skipped steps; that's just the game's numbering. Buffs last 20 minutes.

Lock functions

Function Level What gives Rent per day
HP recovery 80 +80% health recovery 1 000
120 +120% health recovery 1 500
180 +180% health recovery 2 250
240 +240% health recovery 3 750
300 +300% health recovery 5 166
MP Recovery 5 +5% Mana Regeneration 2 000
15 +15% Mana Regeneration 6 500
30 +30% Mana Regeneration 13 750
40 +40% Mana Regeneration 20 000
Experience Refund 15 will return 15% of lost experience 3 000
25 will return 25% of lost experience 9 000
35 will return 35% of lost experience 18 000
50 will return 50% of lost experience 18 000
Each level is activated and paid for separately—the clan takes only what it needs. The fee for functions is charged once a day. From the clan treasury, and this is not the same as renting the hall itself: that is rented once a week. If there is not enough money for the feature, the server gives a grace period of 24 hours, and on the second day, it simply turns it off; the hall itself remains with the clan. Recovery is active while you are in the hall; experience refunds are triggered upon resurrection in it.

Teleports

Level Rent per day Total points New
1 1 000 4
2 2 000 8 +4
Teleports, like other functions, are paid for once per day from the clan treasury. Each subsequent level includes all the points from the previous one.
Level 1 - 4 points

Front of the Dion Castle, Dion Town Square, Front of the Hive Fortress, Entrance to Floran Village

Level 2 - Adds 4 points

Added: Cruma Marshlands, Fortress of Resistance, Plains of Dion, Tanor Canyon.
Plus everything that level 1 opened - a total of 8 points.

Manor

For sale in the castle grounds 24 seeds Levels 19 to 50: half normal, half alternative. They can only be sown here—the seed will not accept other lands. The most suitable monsters are found in these areas: Cruma Tower, Heretic Catacombs, and the Executed Lands.

Income from the manor goes to the castle treasury, and the clan owner decides which seeds to sell and the price of the fruits. The full structure of this process, including seed selection and reward tables, is discussed in this article. Manor, and the order of settings for the owner himself is here.

What does the clan itself get out of this? When the period changes, unredeemed fruits are returned to the clan warehouse ripe and are spent the blacksmith of this castleHe exchanges them for sharpenings, crystals, potions, and the Giant's Codex, but only talks to the clan owner.

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