Dion Castle
Siege
| Value | |
|---|---|
| Day of the week | Sunday only |
| Start time | 16:00 |
| How often | once every 14 days |
| The second option | 20:00 - the owner can switch |
| Duration of | 2 hours |
| Register | closes one day before the start |
This castle is under siege on Sundays at 16:00 PM, once every 14 days. The hour isn't random: it's the first hour on the castle schedule, and the server itself sets it. The grid is calculated from the date in the server settings, not from the previous siege, so the date of the next one is known in advance.
The owner can move the hour. The server maintains two available options—16:00 PM and 20:00 PM—and the clan that owns the castle has the right to choose the latter. Clan privileges are required to change the siege time; until this privilege is used, the time remains the same. The day of the week, however, never changes.
You must register in advance: registration is closed per day Before the start, it's much earlier than in clan halls, where it only takes an hour. How to submit an application, what to do before the battle, and how the siege itself unfolds—all covered step by step in this article. Castle Sieges.
How the castle passes to another clan. There is something inside artifactThe leader of the attacking clan uses a skill on him. Seal of Ruler — and the ownership is rewritten. The server checks three things: it's the clan leader who's using it, the clan is registered as the attacker, and the siege is currently ongoing. A regular participant can't capture the artifact.
Towers are not decoration. Controls here 3, fiery 2, each with 10,000 health, and can only be hit during a siege.
It's still worth it control The tower, the castle guard is reviving. Destroyed, the defenders have no more reinforcements. fiery The tower holds damage zones: while it is intact, the zone burns attackers, and when it falls, the zone goes out.
Damage zone near the castle 2, and the owner includes them in advance - each costs 3 000 000 Adena.
Gates and doors - 9They are fortified in advance and closed during a siege.
Tax - why is a lock needed?
A castle is not a trophy, but a source of income. The owner appoints tax from 0 to 100%, and it is added to the prices of all merchants in the castle grounds. The collected amount goes into the castle treasury.
But there is a ceiling that not everyone knows about: if the Seal of Discord is in possession Dark, the server forcibly cuts the tax to 5% — no matter how much the owner bet. That is, the outcome Seven Seals directly affects the income of all castles.
Support: buffs
| Buff | Step 3 | Step 5 | Step 7 | Step 8 |
|---|---|---|---|---|
| level 2running speed +33 | level 2running speed +33 | level 2running speed +33 | level 2running speed +33 | |
| level 3weight without penalty +9000 | level 3weight without penalty +9000 | level 3weight without penalty +9000 | level 3weight without penalty +9000 | |
| level 3Physical defense +15% | level 3Physical defense +15% | level 3Physical defense +15% | level 3Physical defense +15% | |
| level 4Resist sleep +50, resist immobilization +50, resist mental attacks +50 | level 4Resist sleep +50, resist immobilization +50, resist mental attacks +50 | level 4Resist sleep +50, resist immobilization +50, resist mental attacks +50 | level 4Resist sleep +50, resist immobilization +50, resist mental attacks +50 | |
| level 3Physical attack +15% | level 3Physical attack +15% | level 3Physical attack +15% | level 3Physical attack +15% | |
| level 2Max HP +15% | level 6Max HP +35% | level 6Max HP +35% | ||
| level 1Magic defense +23% | level 2Magic defense +30% | level 2Magic defense +30% | ||
| level 1stun resistance +15 | level 4stun resistance +40 | level 4stun resistance +40 | ||
| level 2max MP +15% | level 6max MP +35% | level 6max MP +35% | ||
| level 2cast interruption -25% | level 6cast interruption -53% | level 6cast interruption -53% | ||
| level 1Magic attack +10%, physical attack +5%, physical defense -5%, magic defense -12%, cast speed +5%, attack speed +5%, run speed +5, evasion -2 | level 2Magic attack +16%, physical attack +8%, physical defense -8%, magic defense -15%, cast speed +8%, attack speed +8%, run speed +8, evasion -4 | level 2Magic attack +16%, physical attack +8%, physical defense -8%, magic defense -15%, cast speed +8%, attack speed +8%, run speed +8, evasion -4 | ||
| level 2Shield block chance +10% | level 6Shield block chance +30% | level 6Shield block chance +30% | ||
| level 1accuracy +2 | level 3accuracy +4 | level 3accuracy +4 | ||
| level 1Vampirism +6 | level 4Vampirism +9 | level 4Vampirism +9 | ||
| level 1casting speed +15% | ||||
| level 1Magic attack +55% | ||||
| level 1attack speed +15% | ||||
| level 1Crit chance +20 | ||||
| level 1Crit Power +25% |
Lock functions
| Function | Level | What gives | Rent per day |
|---|---|---|---|
| HP recovery | 80 | +80% health recovery | 1 000 |
| 120 | +120% health recovery | 1 500 | |
| 180 | +180% health recovery | 2 250 | |
| 240 | +240% health recovery | 3 750 | |
| 300 | +300% health recovery | 5 166 | |
| MP Recovery | 5 | +5% Mana Regeneration | 2 000 |
| 15 | +15% Mana Regeneration | 6 500 | |
| 30 | +30% Mana Regeneration | 13 750 | |
| 40 | +40% Mana Regeneration | 20 000 | |
| Experience Refund | 15 | will return 15% of lost experience | 3 000 |
| 25 | will return 25% of lost experience | 9 000 | |
| 35 | will return 35% of lost experience | 18 000 | |
| 50 | will return 50% of lost experience | 18 000 |
Teleports
| Level | Rent per day | Total points | New |
|---|---|---|---|
| 1 | 1 000 | 4 | |
| 2 | 2 000 | 8 | +4 |
Level 1 - 4 points
Front of the Dion Castle, Dion Town Square, Front of the Hive Fortress, Entrance to Floran Village
Level 2 - Adds 4 points
Added: Cruma Marshlands, Fortress of Resistance, Plains of Dion, Tanor Canyon.
Plus everything that level 1 opened - a total of 8 points.
Manor
For sale in the castle grounds 24 seeds Levels 19 to 50: half normal, half alternative. They can only be sown here—the seed will not accept other lands. The most suitable monsters are found in these areas: Cruma Tower, Heretic Catacombs, and the Executed Lands.
Income from the manor goes to the castle treasury, and the clan owner decides which seeds to sell and the price of the fruits. The full structure of this process, including seed selection and reward tables, is discussed in this article. Manor, and the order of settings for the owner himself is here.
What does the clan itself get out of this? When the period changes, unredeemed fruits are returned to the clan warehouse ripe and are spent the blacksmith of this castleHe exchanges them for sharpenings, crystals, potions, and the Giant's Codex, but only talks to the clan owner.
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