Manor in Lineage 2
How it works
1. Buy seed and sickle. Both are available from the steward of a manor in any city in the lands to which the seed belongs. Seeds from someone else's castle are not sold there. Harvester — the very sickle without which the harvest cannot be gathered; it is taken once and not used.
2. Sow. Choose living monster in the same lands and apply the seed to it. The monster becomes seeded.
3. Kill and collect. Aim at the corpse and apply Harvester — Fruits fall from the monster. You have 20 seconds to do so.
4. Hand over the fruits. To the same manager. In exchange, they are given material: each fruit has two to choose from, and the castle owner decides which one is given out now.
Selection of seeds
Open seed selection - by castle, monster level, and lands
Select a castle and, if necessary, the level of the monsters you're hunting. The number on the hunting ground's bar indicates how many suitable monster types there are.
Sowing: rules and pitfalls
Only in their own lands. Each seed is bound to a single castle, and the server checks your location. If you arrive in the lands of Aden with Giran seeds, you'll be refused entry, "This seed may not be sown here." Land boundaries are defined not by cities, but by the map: Talking Island and Gludin belong to Gludio, elven villages belong to Oren, and dwarven and orcish villages belong to Schuttgart.
The monster's level doesn't prohibit anything - it only affects the chance. Almost all reference books are wrong here, and the previous version of this article was also wrong. Each seed has its own level recorded in its data, but the server doesn't check the plus-minus-five range: fields with these limits aren't read by any of its classes. The opposite is true: the more the monster's level differs from the seed's level, the lower the chance of sowing. And since the chance never drops below one percent, you can sow anyone in your lands: the only question is how many seeds it takes.
Therefore, a level thirty-seven seed works best on monsters from about level 32 to 42 - but it will also work on level sixty, just rarely.
But the goal itself is strictly limited. Any normal monster will do, including minions and catacomb dwellers. Raid bosses, raid boss minions, and chests cannot be seeded at all. Champion monsters also cannot be seeded with a normal seed—only alternative seeds are suitable for them.
One seed - one monster. You cannot sow what has already been sown, even if someone else sowed it.
The main pitfall: the seed is written off before the roll for success. The server first takes the seed from your inventory and only then checks if it was successful. If you miss, the seed is lost, and you'll have to buy a new one out of pocket.
Chance of sowing. In a normal seed it starts with 100%, the alternative one has 10%. Then two penalties are deducted: for the gap between your level and the monster's level and for the gap between the levels seed and the monster's level. They are considered the same: a gap of up to 5 levels free, for each level above it a fee is charged 5 percentage points.
Below 1% the chance does not decrease - therefore there are no forbidden targets by level, there are only very unprofitable ones.
| Level gap with monster | Common seed | Alternative |
|---|---|---|
| 0–5 | 100% | 10% |
| 6 | 95% | 9,5% |
| 8 | 85% | 8,5% |
| 10 | 75% | 7,5% |
| 15 | 50% | 5% |
| 20 | 25% | 2,5% |
| 25 and more | 1% | 1% |
Harvesting
You can't harvest with your bare hands - you need Harvester. This is a sickle object 500 adena, and it's sold by the same manor managers from whom you get the seeds—all thirteen of them, and without a markup. It's a one-time purchase: when used, it not spent, so you won't have to go to the shop a second time.
It works simply: aim at the corpse of a seeded monster and use the sickle. It won't take a living monster—only a corpse, and only at arm's length. The cooldown is a second, so there's nothing stopping you from going through several corpses in a row.
Only he who sowed reaps. Someone else's sown corpse won't give you anything—the server directly responds that you have no right to this harvest.
The second rake: failed harvesting - the crop is destroyed. Not "try again," but rather destroyed: the server wipes the monster's harvest on the first failure. One seed means one attempt to sow and one attempt to harvest.
The chance of collection is 90% of the base. It is cut in the same way as with sowing, only the level of the seed is no longer important here: the gap with the monster up to 5 levels is free, further by 5 percentage points per level, and not lower than 1%.
If the fruits do not fit into the inventory or are too heavy, they fall to the ground next to the monster and do not disappear.
How many fruits does a monster produce?
The most useful knowledge about the manor is hidden here. A regular monster drops exactly one fruit, no matter how hard you try. But if a monster has increased health—and there are hundreds of them in the game—the harvest grows along with it: a monster with double health drops 2–3 fruits, a monster with six times health drops 6–9, and the toughest monsters can drop up to 15 fruits per seed.
Hence the simple rule: it's more profitable to sow not on the first monster of the appropriate level you encounter, but on the toughest one. The seed costs the same, but you'll get many times more fruit. In the seed selection above, such goals are listed separately: "produce the most fruit."
Regular seed or alternative
Each castle has exactly twice as many seeds as it appears: each has an alternate version of the same level and the same monsters. The difference between them is only one, but crucial.
A normal seed cuts a drop from a monster. A seeded monster will only drop adena and seal stones—the server discards all other drops. So, you don't get extra rewards, but instead booty.
Alternative seed drop saves. Monsters drop loot as usual, but the fruits are added on top of that. The tradeoff is a base seeding chance, determined by a separate server setting.
Materials in the alternative fetus exactly the same, like a regular one—all 27 pairs are verified, and they match down to the last one. So the choice between seeds comes down to one: sacrifice a drop or not.
Hence the simple rule of thumb: if a monster drops something valuable, take the alternative seed. If it drops trash, take the regular seed—there's nothing to lose anyway. And only alternative seeds can be used to seed a champion monster.
Manor and spoil: what's the difference?
Both methods give materials from monsters, but they are designed differently and they don't interfere with each other: cutting off the drop with a regular seed does not affect spoil - whatever you spoil will be collected from the seeded monster in full.
| Sign | Spoil | Manor |
|---|---|---|
| Who is it available to? | only to the spoiler gnome with the Spoil skill | any class |
| What do you need | learn Spoil and Sweeper - and that's it | Buy seed for Adena from the manager |
| Where does it work? | по всему миру | only in the lands of the nine castles |
| For whom? | for almost any monster | any monster in the castle grounds, but the closer its level is to the seed level, the higher the chance |
| Chance | 80% of the skill level to mob level ratio, minus 9% for each gap level above eight | base chance minus penalties for level gaps, but not less than 1% - no forbidden targets |
| What do you get? | the materials this monster has | a fruit that is exchanged for material at the rate of the castle |
| The price of the error | nothing: the skill can be used again | the seed is written off before throwing and is lost |
Where to hand over the fruits
The fruits are accepted by the same manor manager. The fruits can be handed over. any castle at any manager - but they will take it for someone else's 5% commission Adenoy on top of the deal, and it will go to the treasury of the castle whose fruit you're handing over. Fruits from your own lands are handed over without commission.
| Castle | The manager of the manor and where it stands |
|---|---|
| Gludio | Manor Manager — Gludio (Town of Gludio), Gludin (Gludin Village), Talking Island Village |
| Dion | Manor Manager — Dion (Town of Dion) |
| Giran | Manor Manager — Giran (Town of Giran) |
| Oren | Manor Manager — Oren (Town of Oren) Manor Manager — Elven Village Manor Manager — Dark Elf Village |
| Aden | Manor Manager — Aden (Town of Aden), Hunters Village |
| Innadril | Manor Manager - Heine |
| Goddard | Manor Manager — Goddard (Town of Goddard) |
| Rune | Manor Manager — Rune (Rune Township) |
| Schuttgart | Manor Manager — Schuttgart (Town of Schuttgart) Manor Manager — Dwarven Village Manor Manager — Orc Village |
What do they give for the fruits?
The reward is calculated in money, not per piece: the server takes your fruit revenue (quantity multiplied by the purchase price) and divides it by the base price of the material. The fractional remainder is drawn—for example, if the result is "2,4 pieces," you'll definitely receive two, and the third with a 40% chance. If the result is less than one, the transaction will not take place at all.
The table below shows the basic breakdown: how many fruits are needed for one unit of material, assuming the castle owner keeps the purchase price at the base level. Raising the price will result in more material for the same amount of fruit.
| Material | Base Price | Exchange rate | Earth |
|---|---|---|---|
| 5 000 | 25 → 1 pc. | Gludio, Dion, Schuttgart | |
| 150 | 1 fruit → 1,67–5 pcs. | Gludio, Dion, Giran, Oren, Aden, Innadril, Rune, Schuttgart | |
| 150 | 1 fruit → 0,67–2,67 pcs. | Gludio, Dion, Giran, Oren, Aden, Innadril, Schuttgart | |
| 6 000 | 3–15 → 1 pc. | Dion, Giran, Oren, Aden, Innadril, Goddard, Rune, Schuttgart | |
| 500 | 10 → 1 pc. | Gludio, Oren, Schuttgart | |
| 200 | 1 fruit → 1–2,5 pcs. | Gludio, Dion, Giran, Oren, Aden, Rune, Schuttgart | |
| 200 | 1 fruit → 1–2,5 pcs. | Gludio, Dion, Giran, Oren, Aden, Schuttgart | |
| 1 500 | 2 → 1 pc. | Gludio, Giran, Aden, Rune | |
| 1 200 | 24 → 1 pc. | Gludio, Oren, Schuttgart | |
| 325 | 1 fruit → 1,54 pcs. | Dion, Giran, Oren, Aden, Innadril, Schuttgart | |
| 5 700 | 5–57 → 1 pc. | Gludio, Dion, Giran, Oren, Aden, Goddard, Rune, Schuttgart | |
| 15 000 | 6–15 → 1 pc. | Gludio, Giran, Aden, Goddard, Rune | |
| 12 000 | 6–60 → 1 pc. | Gludio, Dion, Giran, Oren, Aden, Goddard, Rune, Schuttgart | |
| 2 400 | 1 fruit → 0,21–1,04 pcs. | Dion, Giran, Oren, Aden, Innadril, Goddard, Rune, Schuttgart | |
| 200 | 1 fruit → 1,5–2 pcs. | Gludio, Dion, Giran, Oren, Aden, Schuttgart | |
| 900 | 2 → 1 pc. | Gludio, Giran, Oren, Aden, Schuttgart | |
| 700 | 3 → 1 pc. | Gludio, Dion, Schuttgart | |
| 2 000 | 1 fruit → 0,25–1,38 pcs. | Dion, Giran, Oren, Aden, Innadril, Goddard, Rune, Schuttgart | |
| 13 100 | 7 → 1 pc. | Oren, Aden, Innadril, Goddard, Rune | |
| 1 000 | 5 → 1 pc. | Gludio, Dion, Oren, Schuttgart | |
| 6 000 | 5–12 → 1 pc. | Gludio, Dion, Giran, Oren, Aden, Innadril, Goddard, Rune, Schuttgart | |
| 23 000 | 14–58 → 1 pc. | Gludio, Giran, Oren, Aden, Innadril, Goddard, Rune, Schuttgart | |
| 10 000 | 7–20 → 1 pc. | Gludio, Giran, Oren, Aden, Innadril, Goddard, Rune, Schuttgart | |
| 24 600 | 10 → 1 pc. | Goddard, Rune | |
| 3 000 | 60 → 1 pc. | Gludio, Oren, Schuttgart | |
| 500 | 1 fruit → 1–2 pcs. | Gludio, Dion, Giran, Oren, Aden, Innadril, Goddard, Rune, Schuttgart | |
| 2 000 | 8 → 1 pc. | Gludio, Dion, Giran, Oren, Innadril, Schuttgart | |
| 100 | 1 fruit → 0,5–5 pcs. | Gludio, Dion, Giran, Oren, Aden, Innadril, Schuttgart | |
| 300 | 1 fruit → 0,17–1,67 pcs. | Gludio, Dion, Giran, Oren, Aden, Innadril, Schuttgart | |
| 6 600 | 5 → 1 pc. | Giran, Aden, Innadril, Goddard, Rune | |
| 6 000 | 3–12 → 1 pc. | Gludio, Dion, Giran, Oren, Aden, Innadril, Goddard, Rune, Schuttgart | |
| 100 | 1 fruit → 2–5 pcs. | Gludio, Dion, Giran, Oren, Aden, Innadril, Schuttgart | |
| 200 | 1 fruit → 0,25–2,5 pcs. | Gludio, Dion, Giran, Oren, Aden, Innadril, Schuttgart | |
| 8 100 | 5 → 1 pc. | Giran, Oren, Aden, Innadril, Goddard, Rune |
Calculator: What will you get for the fruits?
Select a fruit, indicate how much you have, and the lord's price. The calculator will calculate how much material you'll need and whether the deal will fall through. You can also do the opposite: specify how much material you need and find out how many fruits to harvest.
Lands of Nine Castles
The castle grounds are an area on the map, not a city. They determine what seeds you can plant there and what monsters are suitable for you.
| Castle | Seeds | Seed levels | Types of monsters | Key lands |
|---|---|---|---|---|
| Gludio | 32 | 10–67 | 240 | Elven Ruins, Wasteland, Anthill, Forgotten Temple |
| Dion | 24 | 19–50 | 118 | Cruma Tower, Heretic Catacombs, Executed Grounds, Cruma Marshes |
| Giran | 32 | 31–73 | 118 | Devil's Island, Antharas' Lair, Valley of Dragons, Catacombs of the Excommunicated |
| Oren | 36 | 10–79 | 184 | Catacombs of the Apostates, Elven Forest, School of Dark Magic, Prayer Necropolis |
| Aden | 30 | 40–79 | 198 | Tower of Insolence, Witches' Catacombs, Necropolis of the Apostles, Forest of Mirrors |
| Innadril | 20 | 34–76 | 65 | Fields of Silence, Gardens of the Goddess Eve, Necropolis of the Saints, Necropolis of the Novices |
| Goddard | 16 | 64–85 | 191 | Tomb of the Emperors, Forge of the Gods, Varka Silenos Camp, Ketra Orc Outpost |
| Rune | 20 | 58–85 | 159 | Forest of the Restless, Valley of the Saints, Stakato's Nest, Monastery of Silence |
| Schuttgart | 36 | 10–58 | 196 | Ancient Laboratory, Western Mines, Crypts of Shame, Plateau of Immortality (north) |
Prices: who sets them?
Neither the price of seeds nor the purchase price of fruits are fixed in the game - they are set by the clan that owns the castle. However, he has little freedom: both can be assigned from 60% to 1000% of the base price The server won't accept a setting below 60%, and neither will it accept a setting above tenfold.
Therefore, the manorial conditions in two neighboring castles can differ dramatically: in one place, seeds are cheap and the fruit is sold at a high price, while in another, it's the opposite. Before purchasing, it's worth checking with the managers of both.
The owner also sets the volumes, but each seed has a ceiling, which is specified in the game: it is impossible to sell more seeds or buy back fruits during the period.
For the Castle Owner: How to Set Up a Manor
The Manor operates in two periods—the current one and the next. They play according to the current period, but always set up the next one: which seeds to sell, at what price, and how much; which fruits to buy, at what price, and how much; which of the two materials to pass off as fruits.
Who can. A member of the owning clan with clan privileges to manage the manor. Simply being a clan member is not enough.
When possible. Not 24/7: if you try outside of these hours, the server responds that the manor can't be configured "from 4:30 AM to 8:00 PM." And if the next period is already confirmed, edits are even less likely to be accepted.
How much does it cost? When approval is granted, the manor's value is deducted from the castle treasury: for each seed listed for sale, a tenth of its base price, and for each fruit you intend to buy, the purchase price you set. If the treasury doesn't have enough, the settings are reset, and the clan leader receives a letter informing them that there is no money for the manor.
What happens when the period changes. Any Adena that remains unpurchased goes to the castle treasury. And any fruit you promised to buy but never did is returned to the clan's warehouse. ripe fruits — in the amount of 90% of the shortfall. This means the manor's funds aren't completely lost, even in the worst possible times.
Ripe fruits: what the owner gets
Ripe fruits cannot be grown: neither sowing nor harvesting produces them. Their only source is that very same return upon period change—90% of the shortfall in purchases. They sit in the clan's warehouse and are spent in a single place.
Castle Blacksmith — a separate NPC who exchanges ripe fruits for items. This only works for the clan that owns them: to outsiders, he replies that he only speaks with the lord of that castle, and remains completely silent during a siege. Each blacksmith only accepts fruits from their own castle, so the "currency" pool varies across all nine: from 16 types for Goddard to 42 for Aden.
The blacksmith's fruits are divided into two sets, and they do not mix. Half of the types pay only for weapon and armor enchantments, the other half for everything else: potions, crystals, blessed scrolls, and books. The division is the same in all nine castles. This leads to the most important thing for a lord: they decide in advance what to produce and put the necessary seeds up for sale for that purpose—otherwise, the wrong set of fruits will end up in their warehouse.
In the column with fruits there is not a price range, but two extremesThe price of an item is always the same, but you can pay with any of the fruits in your set, which have different values: on the left is the amount of the most expensive one, on the right is the amount of the cheapest one. For example, a Greater Haste Potion in Gludio is either two Ripe Alternative Blue Coba or 60 Mature Alternative Red Coda—your choice.
| Product | The set is | Fruits: expensive → cheap | Plus aden | In how many castles? |
|---|---|---|---|---|
| Other | 1–60 | 300 | 9 | |
| Other | 2–120 | 600 | 9 | |
| Sharpening | 2–120 | 600 | 9 | |
| Other | 3–180 | 900 | 9 | |
| Other | 4–200 | 1 000 | 9 | |
| Other | 4–200 | 1 000 | 9 | |
| Sharpening | 5–300 | 1 500 | 9 | |
| Other | 5–300 | 1 500 | 9 | |
| Other | 9–500 | 2 500 | 9 | |
| Sharpening | 18-1 000 | 5 000 | 9 | |
| Sharpening | 29-1 600 | 8 000 | 9 | |
| Sharpening | 40-2 200 | 11 000 | 9 | |
| Other | 55-3 000 | 15 000 | 9 | |
| Sharpening | 87-4 800 | 24 000 | 9 | |
| Other | 145-8 000 | 40 000 | 9 | |
| Sharpening | 182-10 000 | 50 000 | 9 | |
| Other | 182-10 000 | 50 000 | 9 | |
| Sharpening | 655-36 000 | 180 000 | 9 |
All seeds in locks
Full lists: what's sold in each castle, who to sow on, and what you get for harvesting. The "Best Level" column indicates the highest chance of sowing; this isn't a limitation; you can sow on any monster in the castle grounds; the higher the level, the lower the chance.
Gludio (Gludio) - 32 seeds
| Seed | Lvl. | The best level | Where to sow | Fetus | Reward 1 | Reward 2 |
|---|---|---|---|---|---|---|
| 10 | 5–15 | Elven Ruins, Obelisk of Victory | ||||
| 10 | 5–15 | Elven Ruins, Obelisk of Victory | ||||
| 13 | 8–18 | Elven Ruins, Obelisk of Victory | ||||
| 13 | 8–18 | Elven Ruins, Obelisk of Victory | ||||
| 16 | 11–21 | Elven Ruins, Felmer Hunting Grounds | ||||
| 16 | 11–21 | Elven Ruins, Felmer Hunting Grounds | ||||
| 19 | 14–24 | Elven Ruins, Felmer Hunting Grounds | ||||
| 19 | 14–24 | Elven Ruins, Felmer Hunting Grounds | ||||
| 22 | 17–27 | Sacrificial Necropolis, Felmer Hunting Grounds | ||||
| 22 | 17–27 | Sacrificial Necropolis, Felmer Hunting Grounds | ||||
| 25 | 20–30 | Sacrificial Necropolis, Windawood Estate | ||||
| 25 | 20–30 | Sacrificial Necropolis, Windawood Estate | ||||
| 28 | 23–33 | Forgotten Temple, Sacrificial Necropolis | ||||
| 28 | 23–33 | Forgotten Temple, Sacrificial Necropolis | ||||
| 31 | 26–36 | Wasteland, Forgotten Temple | ||||
| 31 | 26–36 | Wasteland, Forgotten Temple | ||||
| 34 | 29–39 | Anthill, Wasteland | ||||
| 34 | 29–39 | Anthill, Wasteland | ||||
| 37 | 32–42 | Anthill, Wasteland | ||||
| 37 | 32–42 | Anthill, Wasteland | ||||
| 52 | 47–57 | Necropolis of Patriots | ||||
| 52 | 47–57 | Necropolis of Patriots | ||||
| 55 | 50–60 | Necropolis of Patriots | ||||
| 55 | 50–60 | Necropolis of Patriots | ||||
| 58 | 53–63 | Necropolis of Patriots | ||||
| 58 | 53–63 | Necropolis of Patriots | ||||
| 61 | 56–66 | Necropolis of Patriots | ||||
| 61 | 56–66 | Necropolis of Patriots | ||||
| 64 | 59–69 | Necropolis of Patriots | ||||
| 64 | 59–69 | Necropolis of Patriots | ||||
| 67 | 62–72 | Necropolis of Patriots | ||||
| 67 | 62–72 | Necropolis of Patriots |
Dion (Dion) - 24 seeds
| Seed | Lvl. | The best level | Where to sow | Fetus | Reward 1 | Reward 2 |
|---|---|---|---|---|---|---|
| 19 | 14–24 | Hills of Dion, Land of the Executed | ||||
| 19 | 14–24 | Hills of Dion, Land of the Executed | ||||
| 22 | 17–27 | Hills of Dion, Land of the Executed | ||||
| 22 | 17–27 | Hills of Dion, Land of the Executed | ||||
| 25 | 20–30 | Plains of Dion, Hills of Dion | ||||
| 25 | 20–30 | Plains of Dion, Hills of Dion | ||||
| 28 | 23–33 | Plains of Dion, Land of the Executed | ||||
| 28 | 23–33 | Plains of Dion, Land of the Executed | ||||
| 31 | 26–36 | Catacombs of the Heretics, Land of the Executed | ||||
| 31 | 26–36 | Catacombs of the Heretics, Land of the Executed | ||||
| 34 | 29–39 | Catacombs of the Heretics, Necropolis of the Pilgrims | ||||
| 34 | 29–39 | Catacombs of the Heretics, Necropolis of the Pilgrims | ||||
| 37 | 32–42 | Catacombs of the Heretics, Necropolis of the Pilgrims | ||||
| 37 | 32–42 | Catacombs of the Heretics, Necropolis of the Pilgrims | ||||
| 40 | 35–45 | Tower of Kruma, Catacombs of the Heretics | ||||
| 40 | 35–45 | Tower of Kruma, Catacombs of the Heretics | ||||
| 43 | 38–48 | Tower of Kruma, Catacombs of the Heretics | ||||
| 43 | 38–48 | Tower of Kruma, Catacombs of the Heretics | ||||
| 46 | 41–51 | Kruma Tower, Tanor Canyon | ||||
| 46 | 41–51 | Kruma Tower, Tanor Canyon | ||||
| 49 | 44–54 | Kruma Tower, Tanor Canyon | ||||
| 49 | 44–54 | Kruma Tower, Tanor Canyon | ||||
| 50 | 45–55 | Kruma Tower, Tanor Canyon | ||||
| 50 | 45–55 | Kruma Tower, Tanor Canyon |
Giran (Giran) - 32 seeds
| Seed | Lvl. | The best level | Where to sow | Fetus | Reward 1 | Reward 2 |
|---|---|---|---|---|---|---|
| 31 | 26–36 | Death Valley, Garden of the Gorgons | ||||
| 31 | 26–36 | Death Valley, Garden of the Gorgons | ||||
| 34 | 29–39 | Death Valley, Garden of the Gorgons | ||||
| 34 | 29–39 | Death Valley, Garden of the Gorgons | ||||
| 37 | 32–42 | Death Valley, Catacombs of the Excommunicated | ||||
| 37 | 32–42 | Death Valley, Catacombs of the Excommunicated | ||||
| 40 | 35–45 | Catacombs of the Excommunicated, Devil's Island | ||||
| 40 | 35–45 | Catacombs of the Excommunicated, Devil's Island | ||||
| 43 | 38–48 | Devil's Island, Catacombs of the Excommunicated | ||||
| 43 | 38–48 | Devil's Island, Catacombs of the Excommunicated | ||||
| 46 | 41–51 | Devil's Island, Catacombs of the Excommunicated | ||||
| 46 | 41–51 | Devil's Island, Catacombs of the Excommunicated | ||||
| 49 | 44–54 | Devil's Island, Catacombs of the Excommunicated | ||||
| 49 | 44–54 | Devil's Island, Catacombs of the Excommunicated | ||||
| 50 | 45–55 | Devil's Island, Valley of Dragons | ||||
| 50 | 45–55 | Devil's Island, Valley of Dragons | ||||
| 52 | 47–57 | Devil's Island, Valley of Dragons | ||||
| 52 | 47–57 | Devil's Island, Valley of Dragons | ||||
| 55 | 50–60 | Devil's Island, Valley of Dragons | ||||
| 55 | 50–60 | Devil's Island, Valley of Dragons | ||||
| 58 | 53–63 | Valley of Dragons, Devil's Island | ||||
| 58 | 53–63 | Valley of Dragons, Devil's Island | ||||
| 61 | 56–66 | Antharas's Lair, Valley of Dragons | ||||
| 61 | 56–66 | Antharas's Lair, Valley of Dragons | ||||
| 64 | 59–69 | Antharas' Lair, Necropolis of Martyrs | ||||
| 64 | 59–69 | Antharas' Lair, Necropolis of Martyrs | ||||
| 67 | 62–72 | Antharas' Lair, Necropolis of Martyrs | ||||
| 67 | 62–72 | Antharas' Lair, Necropolis of Martyrs | ||||
| 70 | 65–75 | Antharas' Lair, Necropolis of Martyrs | ||||
| 70 | 65–75 | Antharas' Lair, Necropolis of Martyrs | ||||
| 73 | 68–78 | Antharas' Lair, Necropolis of Martyrs | ||||
| 73 | 68–78 | Antharas' Lair, Necropolis of Martyrs |
Oren (Oren) - 36 seeds
| Seed | Lvl. | The best level | Where to sow | Fetus | Reward 1 | Reward 2 |
|---|---|---|---|---|---|---|
| 10 | 5–15 | Elven Forest, School of Dark Magic | ||||
| 10 | 5–15 | Elven Forest, School of Dark Magic | ||||
| 13 | 8–18 | Elven Forest, School of Dark Magic | ||||
| 13 | 8–18 | Elven Forest, School of Dark Magic | ||||
| 16 | 11–21 | School of Dark Magic, Elven Fortress | ||||
| 16 | 11–21 | School of Dark Magic, Elven Fortress | ||||
| 19 | 14–24 | School of Dark Magic, Elven Fortress | ||||
| 19 | 14–24 | School of Dark Magic, Elven Fortress | ||||
| 22 | 17–27 | School of Dark Magic, Elven Fortress | ||||
| 22 | 17–27 | School of Dark Magic, Elven Fortress | ||||
| 34 | 29–39 | Valley of the Lizards | ||||
| 34 | 29–39 | Valley of the Lizards | ||||
| 37 | 32–42 | Valley of the Lizards, Sea of Spores | ||||
| 37 | 32–42 | Valley of the Lizards, Sea of Spores | ||||
| 40 | 35–45 | Valley of the Lizards, Timak Outpost | ||||
| 40 | 35–45 | Valley of the Lizards, Timak Outpost | ||||
| 43 | 38–48 | Sea of Spores, Timak Outpost | ||||
| 43 | 38–48 | Sea of Spores, Timak Outpost | ||||
| 46 | 41–51 | Sea of Spores, Timak Outpost | ||||
| 46 | 41–51 | Sea of Spores, Timak Outpost | ||||
| 49 | 44–54 | Catacombs of the Renegades, Bandit Forest | ||||
| 49 | 44–54 | Catacombs of the Renegades, Bandit Forest | ||||
| 50 | 45–55 | Catacombs of the Renegades, Bandit Forest | ||||
| 50 | 45–55 | Catacombs of the Renegades, Bandit Forest | ||||
| 52 | 47–57 | Catacombs of the Renegades, Bandit Forest | ||||
| 52 | 47–57 | Catacombs of the Renegades, Bandit Forest | ||||
| 55 | 50–60 | Catacombs of the Renegades, Bandit Forest | ||||
| 55 | 50–60 | Catacombs of the Renegades, Bandit Forest | ||||
| 58 | 53–63 | Catacombs of the Apostates, Prayer Necropolis | ||||
| 58 | 53–63 | Catacombs of the Apostates, Prayer Necropolis | ||||
| 73 | 68–78 | Catacombs of the Dark Prophecy | ||||
| 73 | 68–78 | Catacombs of the Dark Prophecy | ||||
| 76 | 71–81 | Catacombs of the Dark Prophecy | ||||
| 76 | 71–81 | Catacombs of the Dark Prophecy | ||||
| 79 | 74–84 | Catacombs of the Dark Prophecy | ||||
| 79 | 74–84 | Catacombs of the Dark Prophecy |
Aden (Aden) - 30 seeds
| Seed | Lvl. | The best level | Where to sow | Fetus | Reward 1 | Reward 2 |
|---|---|---|---|---|---|---|
| 40 | 35–45 | Forest of Mirrors, Valley of the Hunters | ||||
| 40 | 35–45 | Forest of Mirrors, Valley of the Hunters | ||||
| 43 | 38–48 | Forest of Mirrors, Valley of the Hunters | ||||
| 43 | 38–48 | Forest of Mirrors, Valley of the Hunters | ||||
| 46 | 41–51 | Forest of Mirrors, Magic Valley | ||||
| 46 | 41–51 | Forest of Mirrors, Magic Valley | ||||
| 49 | 44–54 | Forest of Mirrors, Magic Valley | ||||
| 49 | 44–54 | Forest of Mirrors, Magic Valley | ||||
| 50 | 45–55 | Magic Valley, Forest of Mirrors | ||||
| 50 | 45–55 | Magic Valley, Forest of Mirrors | ||||
| 52 | 47–57 | Enchanted Valley Cemetery | ||||
| 52 | 47–57 | Enchanted Valley Cemetery | ||||
| 55 | 50–60 | Cemetery, Forgotten Plains | ||||
| 55 | 50–60 | Cemetery, Forgotten Plains | ||||
| 58 | 53–63 | Tower of Insolence, Cave of the Giants | ||||
| 58 | 53–63 | Tower of Insolence, Cave of the Giants | ||||
| 61 | 56–66 | Tower of Insolence, Cave of the Giants | ||||
| 61 | 56–66 | Tower of Insolence, Cave of the Giants | ||||
| 64 | 59–69 | Tower of Insolence, Witches' Catacombs | ||||
| 64 | 59–69 | Tower of Insolence, Witches' Catacombs | ||||
| 67 | 62–72 | Tower of Insolence, Witches' Catacombs | ||||
| 67 | 62–72 | Tower of Insolence, Witches' Catacombs | ||||
| 70 | 65–75 | Tower of Insolence, Molten Marsh | ||||
| 70 | 65–75 | Tower of Insolence, Molten Marsh | ||||
| 73 | 68–78 | Tower of Insolence, Necropolis of the Apostles | ||||
| 73 | 68–78 | Tower of Insolence, Necropolis of the Apostles | ||||
| 76 | 71–81 | Tower of Insolence, Necropolis of the Apostles | ||||
| 76 | 71–81 | Tower of Insolence, Necropolis of the Apostles | ||||
| 79 | 74–84 | Necropolis of the Apostles, Catacombs of the Forbidden Path | ||||
| 79 | 74–84 | Necropolis of the Apostles, Catacombs of the Forbidden Path |
Innadril (Innadril) - 20 seeds
| Seed | Lvl. | The best level | Where to sow | Fetus | Reward 1 | Reward 2 |
|---|---|---|---|---|---|---|
| 34 | 29–39 | Fields of Silence, Whispering Fields | ||||
| 34 | 29–39 | Fields of Silence, Whispering Fields | ||||
| 37 | 32–42 | Fields of Silence, Whispering Fields | ||||
| 37 | 32–42 | Fields of Silence, Whispering Fields | ||||
| 40 | 35–45 | Fields of Silence, Gardens of the Goddess Eve | ||||
| 40 | 35–45 | Fields of Silence, Gardens of the Goddess Eve | ||||
| 43 | 38–48 | Gardens of the Goddess Eve, Necropolis of the Novices | ||||
| 43 | 38–48 | Gardens of the Goddess Eve, Necropolis of the Novices | ||||
| 46 | 41–51 | Gardens of the Goddess Eve, Necropolis of the Novices | ||||
| 46 | 41–51 | Gardens of the Goddess Eve, Necropolis of the Novices | ||||
| 49 | 44–54 | Necropolis of the Novices, Gardens of the Goddess Eve | ||||
| 49 | 44–54 | Necropolis of the Novices, Gardens of the Goddess Eve | ||||
| 50 | 45–55 | Necropolis of the Novices, Gardens of the Goddess Eve | ||||
| 50 | 45–55 | Necropolis of the Novices, Gardens of the Goddess Eve | ||||
| 70 | 65–75 | Necropolis of the Saints | ||||
| 70 | 65–75 | Necropolis of the Saints | ||||
| 73 | 68–78 | Necropolis of the Saints | ||||
| 73 | 68–78 | Necropolis of the Saints | ||||
| 76 | 71–81 | Necropolis of the Saints | ||||
| 76 | 71–81 | Necropolis of the Saints |
Goddard (Goddard) - 16 seeds
| Seed | Lvl. | The best level | Where to sow | Fetus | Reward 1 | Reward 2 |
|---|---|---|---|---|---|---|
| 64 | 59–69 | Garden of Monsters, Devil's Gorge | ||||
| 64 | 59–69 | Garden of Monsters, Devil's Gorge | ||||
| 67 | 62–72 | Garden of Monsters, Wall of Argos | ||||
| 67 | 62–72 | Garden of Monsters, Wall of Argos | ||||
| 70 | 65–75 | Garden of Monsters, Wall of Argos | ||||
| 70 | 65–75 | Garden of Monsters, Wall of Argos | ||||
| 73 | 68–78 | Tomb of the Emperors, Forge of the Gods | ||||
| 73 | 68–78 | Tomb of the Emperors, Forge of the Gods | ||||
| 76 | 71–81 | Tomb of the Emperors, Forge of the Gods | ||||
| 76 | 71–81 | Tomb of the Emperors, Forge of the Gods | ||||
| 79 | 74–84 | Tomb of the Emperors, Forge of the Gods | ||||
| 79 | 74–84 | Tomb of the Emperors, Forge of the Gods | ||||
| 82 | 77–87 | Tomb of the Emperors, Forge of the Gods | ||||
| 82 | 77–87 | Tomb of the Emperors, Forge of the Gods | ||||
| 85 | 80–90 | Four Tombs | ||||
| 85 | 80–90 | Four Tombs |
Rune (Rune) - 20 seeds
| Seed | Lvl. | The best level | Where to sow | Fetus | Reward 1 | Reward 2 |
|---|---|---|---|---|---|---|
| 58 | 53–63 | Valley of the Saints, Forest of the Restless | ||||
| 58 | 53–63 | Valley of the Saints, Forest of the Restless | ||||
| 61 | 56–66 | Forest of the Restless, Valley of the Saints | ||||
| 61 | 56–66 | Forest of the Restless, Valley of the Saints | ||||
| 64 | 59–69 | Forest of the Restless, Valley of the Saints | ||||
| 64 | 59–69 | Forest of the Restless, Valley of the Saints | ||||
| 67 | 62–72 | Forest of the Restless, Valley of the Saints | ||||
| 67 | 62–72 | Forest of the Restless, Valley of the Saints | ||||
| 70 | 65–75 | Forest of the Dead, Stakato's Nest | ||||
| 70 | 65–75 | Forest of the Dead, Stakato's Nest | ||||
| 73 | 68–78 | Forest of the Dead, Stakato's Nest | ||||
| 73 | 68–78 | Forest of the Dead, Stakato's Nest | ||||
| 76 | 71–81 | Forest of the Dead, Stakato's Nest | ||||
| 76 | 71–81 | Forest of the Dead, Stakato's Nest | ||||
| 79 | 74–84 | Forest of the Dead, Stakato's Nest | ||||
| 79 | 74–84 | Forest of the Dead, Stakato's Nest | ||||
| 82 | 77–87 | Forest of the Restless, Monastery of Silence | ||||
| 82 | 77–87 | Forest of the Restless, Monastery of Silence | ||||
| 85 | 80–90 | Forest of the Dead | ||||
| 85 | 80–90 | Forest of the Dead |
Schuttgart (Shuttgart) - 36 seeds
| Seed | Lvl. | The best level | Where to sow | Fetus | Reward 1 | Reward 2 |
|---|---|---|---|---|---|---|
| 10 | 5–15 | Western Mines, Immortality Plateau (north) | ||||
| 10 | 5–15 | Western Mines, Immortality Plateau (north) | ||||
| 13 | 8–18 | Western Mines, Immortality Plateau (north) | ||||
| 13 | 8–18 | Western Mines, Immortality Plateau (north) | ||||
| 16 | 11–21 | Cave of Trials, Abandoned Coal Mine | ||||
| 16 | 11–21 | Cave of Trials, Abandoned Coal Mine | ||||
| 19 | 14–24 | Plateau of Immortality (south), Cave of Trials | ||||
| 19 | 14–24 | Plateau of Immortality (south), Cave of Trials | ||||
| 22 | 17–27 | Plateau of Immortality (south), Mithril Mine | ||||
| 22 | 17–27 | Plateau of Immortality (south), Mithril Mine | ||||
| 25 | 20–30 | Mithril Mine, Crypts of Shame | ||||
| 25 | 20–30 | Mithril Mine, Crypts of Shame | ||||
| 28 | 23–33 | Crypts of Shame, Mithril Mine | ||||
| 28 | 23–33 | Crypts of Shame, Mithril Mine | ||||
| 31 | 26–36 | Crypts of Shame, Pillaged Plains | ||||
| 31 | 26–36 | Crypts of Shame, Pillaged Plains | ||||
| 34 | 29–39 | Crypts of Shame, Pillaged Plains | ||||
| 34 | 29–39 | Crypts of Shame, Pillaged Plains | ||||
| 37 | 32–42 | Pillaged Plains, Crypts of Shame | ||||
| 37 | 32–42 | Pillaged Plains, Crypts of Shame | ||||
| 40 | 35–45 | Evil's Lair, Pillaged Plains | ||||
| 40 | 35–45 | Evil's Lair, Pillaged Plains | ||||
| 43 | 38–48 | Lair of Evil, Ancient Laboratory | ||||
| 43 | 38–48 | Lair of Evil, Ancient Laboratory | ||||
| 46 | 41–51 | Lair of Evil, Ancient Laboratory | ||||
| 46 | 41–51 | Lair of Evil, Ancient Laboratory | ||||
| 49 | 44–54 | Ancient Laboratory, Lair of Evil | ||||
| 49 | 44–54 | Ancient Laboratory, Lair of Evil | ||||
| 50 | 45–55 | Ancient Laboratory, Karon Dungeon | ||||
| 50 | 45–55 | Ancient Laboratory, Karon Dungeon | ||||
| 52 | 47–57 | Ancient Laboratory, Ice Labyrinth | ||||
| 52 | 47–57 | Ancient Laboratory, Ice Labyrinth | ||||
| 55 | 50–60 | Ancient Laboratory, Ice Labyrinth | ||||
| 55 | 50–60 | Ancient Laboratory, Ice Labyrinth | ||||
| 58 | 53–63 | Ice Labyrinth, Ancient Laboratory | ||||
| 58 | 53–63 | Ice Labyrinth, Ancient Laboratory |
Hi, the guide is very clear, point by point, I understand everything perfectly.
But the question we all always ask ourselves is:
Is it worth using the manor system to get rich or not? xD