Devastated Castle
classic siegeHow do you get it?FridayWhen the
Devastated Castle — a siege clan hall. It cannot be bought at auction: the owner is determined by the siege, and the hall can only be held by force.
How to get
Hall gets it classical siegeFriday, 20:00 PM. The winning clan becomes the owner—the server simply transfers ownership to them.
You must register in advance: registration is closed in an hour before the start. At the start, security and boss, siege zones and flag zones are turned on, and attackers are transferred to their starting positions.
The event is ongoing 2 hours.
There is no starting rate or rent for such a hall: it is not sold or rented, it is held by force.
All functions of the hall are managed by a manager - BiggerstaffHe's opening a shop.
Support: buffs
| Buff | Step 3 | Step 5 | Step 7 | Step 8 |
|---|---|---|---|---|
| level 2running speed +33 | level 2running speed +33 | level 2running speed +33 | level 2running speed +33 | |
| level 3weight without penalty +9000 | level 3weight without penalty +9000 | level 3weight without penalty +9000 | level 3weight without penalty +9000 | |
| level 3Physical defense +15% | level 3Physical defense +15% | level 3Physical defense +15% | level 3Physical defense +15% | |
| level 4Resist sleep +50, resist immobilization +50, resist mental attacks +50 | level 4Resist sleep +50, resist immobilization +50, resist mental attacks +50 | level 4Resist sleep +50, resist immobilization +50, resist mental attacks +50 | level 4Resist sleep +50, resist immobilization +50, resist mental attacks +50 | |
| level 3Physical attack +15% | level 3Physical attack +15% | level 3Physical attack +15% | level 3Physical attack +15% | |
| level 2Max HP +15% | level 6Max HP +35% | level 6Max HP +35% | ||
| level 1Magic defense +23% | level 2Magic defense +30% | level 2Magic defense +30% | ||
| level 1stun resistance +15 | level 4stun resistance +40 | level 4stun resistance +40 | ||
| level 2max MP +15% | level 6max MP +35% | level 6max MP +35% | ||
| level 2cast interruption -25% | level 6cast interruption -53% | level 6cast interruption -53% | ||
| level 1Magic attack +10%, physical attack +5%, physical defense -5%, magic defense -12%, cast speed +5%, attack speed +5%, run speed +5, evasion -2 | level 2Magic attack +16%, physical attack +8%, physical defense -8%, magic defense -15%, cast speed +8%, attack speed +8%, run speed +8, evasion -4 | level 2Magic attack +16%, physical attack +8%, physical defense -8%, magic defense -15%, cast speed +8%, attack speed +8%, run speed +8, evasion -4 | ||
| level 2Shield block chance +10% | level 6Shield block chance +30% | level 6Shield block chance +30% | ||
| level 1accuracy +2 | level 3accuracy +4 | level 3accuracy +4 | ||
| level 1Vampirism +6 | level 4Vampirism +9 | level 4Vampirism +9 | ||
| level 1casting speed +15% | ||||
| level 1Magic attack +55% | ||||
| level 1attack speed +15% | ||||
| level 1Crit chance +20 | ||||
| level 1Crit Power +25% |
"Support Level" is a service that the clan pays for separately from the hall and once a day: 3 - 7,000 adena per day, 5 - 21,000 adena per day, 7 - 37,000 adena per day, 8 - 52,000 adena per day. The higher the level, the more buffs and the above their level — the numbers in the cells indicate this. The step numbers are game-specific markers, not sequential numbers: for class 50 halls, they are 3, 5, 7, 8; for class 30, they are 3, 4, 5; and for three halls, they are 1, 2, 4. There are no skipped steps; that's just the game's numbering. Buffs last 20 minutes.
Hall functions
| Function | Level | What gives | Rent per day |
|---|---|---|---|
| HP recovery | 80 | +80% health recovery | 1 000 |
| 120 | +120% health recovery | 1 500 | |
| 180 | +180% health recovery | 2 250 | |
| 240 | +240% health recovery | 3 750 | |
| 300 | +300% health recovery | 5 166 | |
| MP Recovery | 5 | +5% Mana Regeneration | 2 000 |
| 15 | +15% Mana Regeneration | 6 500 | |
| 30 | +30% Mana Regeneration | 13 750 | |
| 40 | +40% Mana Regeneration | 20 000 | |
| Experience Refund | 15 | will return 15% of lost experience | 3 000 |
| 25 | will return 25% of lost experience | 9 000 | |
| 35 | will return 35% of lost experience | 18 000 | |
| 50 | will return 50% of lost experience | 18 000 | |
| A curtain | 1 | hall decoration, 1nd option | 286 |
| 2 | hall decoration, 2nd option | 375 | |
| Platform | 1 | hall decoration, 1nd option | 433 |
| 2 | hall decoration, 2nd option | 1 333 |
Each level is activated and paid for separately—the clan takes only what it needs. The fee for functions is charged once a day. From the clan treasury, and this is not the same as renting the hall itself: that is rented once a week. If there is not enough money for the feature, the server gives a grace period of 24 hours, and on the second day, it simply turns it off; the hall itself remains with the clan. Recovery is active while you are in the hall; experience refunds are triggered upon resurrection in it.
Teleports
| Level | Rent per day | Total points | New |
|---|---|---|---|
| 1 | 1 000 | 4 | |
| 2 | 2 000 | 9 | +5 |
Teleports, like other functions, are paid for once per day from the clan treasury. Each subsequent level includes all the points from the previous one.
Level 1 - 4 points
Blazing Swamp, The Giant Cave Entrance, Forest of Mirrors, The Town of Aden
Level 2 - Adds 5 points
Added: Seal of Shilen, Tower of Insolence, Hunters Village, The Giant Cave Upper Layer, The Giant Cave Lower Layer.
Plus everything that level 1 opened - a total of 9 points.
What does the manager sell?
Price is the base price of the item plus the shop's markup. "Stock" refers to how many items are on the shelf and how often they are replenished: these items sell out quickly, requiring a wait.
Comments
There are no comments yet. Be the first!
leave a comment