Fortress of Resistance
siege against NPCsHow do you get it?MondayWhen the
Fortress of Resistance — a siege clan hall. It cannot be bought at auction: the owner is determined by the siege, and the hall can only be held by force.
How to get
Hall gets it siege against NPCsMonday, 18:00 PM. The winning clan becomes the owner—the server simply transfers ownership to them.
There's no registration—anyone can participate. The doors close at the start and everyone appears. nurka under guard: the security arrangements vary depending on whether the hall has an owner.
The event is ongoing 2 hours.
There is no starting rate or rent for such a hall: it is not sold or rented, it is held by force.
All functions of the hall are managed by a manager - TamutakHe's opening a shop.
Support: buffs
| Buff | Step 3 | Step 4 | Step 5 |
|---|---|---|---|
| level 2running speed +33 | level 2running speed +33 | level 2running speed +33 | |
| level 3weight without penalty +9000 | level 3weight without penalty +9000 | level 3weight without penalty +9000 | |
| level 3Physical defense +15% | level 3Physical defense +15% | level 3Physical defense +15% | |
| level 4Resist sleep +50, resist immobilization +50, resist mental attacks +50 | level 4Resist sleep +50, resist immobilization +50, resist mental attacks +50 | level 4Resist sleep +50, resist immobilization +50, resist mental attacks +50 | |
| level 3Physical attack +15% | level 3Physical attack +15% | level 3Physical attack +15% | |
| level 2Max HP +15% | level 2Max HP +15% | ||
| level 1Magic defense +23% | level 1Magic defense +23% | ||
| level 1stun resistance +15 | level 1stun resistance +15 | ||
| level 2max MP +15% | level 2max MP +15% | ||
| level 2cast interruption -25% | |||
| level 1Magic attack +10%, physical attack +5%, physical defense -5%, magic defense -12%, cast speed +5%, attack speed +5%, run speed +5, evasion -2 | |||
| level 2Shield block chance +10% | |||
| level 1accuracy +2 | |||
| level 1Vampirism +6 |
"Support Level" is a service that the clan pays for separately from the hall and once a day: 3 - 7,000 adena per day, 4 - 11,000 adena per day, 5 - 21,000 adena per day. The higher the level, the more buffs and the above their level — the numbers in the cells indicate this. The step numbers are game-specific markers, not sequential numbers: for class 50 halls, they are 3, 5, 7, 8; for class 30, they are 3, 4, 5; and for three halls, they are 1, 2, 4. There are no skipped steps; that's just the game's numbering. Buffs last 20 minutes.
Hall functions
| Function | Level | What gives | Rent per day |
|---|---|---|---|
| HP recovery | 80 | +80% health recovery | 1 000 |
| 140 | +140% health recovery | 1 750 | |
| 200 | +200% health recovery | 2 500 | |
| 260 | +260% health recovery | 4 250 | |
| MP Recovery | 5 | +5% Mana Regeneration | 2 000 |
| 15 | +15% Mana Regeneration | 6 500 | |
| 30 | +30% Mana Regeneration | 13 750 | |
| 40 | +40% Mana Regeneration | 20 000 | |
| Experience Refund | 5 | will return 5% of lost experience | 3 000 |
| 15 | will return 15% of lost experience | 9 000 | |
| 30 | will return 30% of lost experience | 18 000 | |
| A curtain | 1 | hall decoration, 1nd option | 286 |
| 2 | hall decoration, 2nd option | 375 | |
| Platform | 1 | hall decoration, 1nd option | 433 |
| 2 | hall decoration, 2nd option | 1 333 |
Each level is activated and paid for separately—the clan takes only what it needs. The fee for functions is charged once a day. From the clan treasury, and this is not the same as renting the hall itself: that is rented once a week. If there is not enough money for the feature, the server gives a grace period of 24 hours, and on the second day, it simply turns it off; the hall itself remains with the clan. Recovery is active while you are in the hall; experience refunds are triggered upon resurrection in it.
Teleports
| Level | Rent per day | Total points | New |
|---|---|---|---|
| 1 | 1 000 | 3 | |
| 2 | 2 000 | 6 | +3 |
Teleports, like other functions, are paid for once per day from the clan treasury. Each subsequent level includes all the points from the previous one.
Level 1 - 3 points
Fortress of Resistance, The Town of Dion, Entrance to Floran Village
Level 2 - Adds 3 points
Added: Cruma Tower, The Town of Gludio, The Town of Giran.
Plus everything that level 1 opened - a total of 6 points.
What does the manager sell?
Price is the base price of the item plus the shop's markup. "Stock" refers to how many items are on the shelf and how often they are replenished: these items sell out quickly, requiring a wait.
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