Умение Whirlwind
Whirlwind — активное физическое умение с уроном по ауре, предназначенное для бойцов с древковым оружием (Pole). Наносит урон всем противникам вокруг персонажа в радиусе 150, поддерживает OverHit и игнорирует защиту щитом. Эффективно для массовых боёв и удержания групп противников. Тип: Physical Damage (Active, Aura).
| level | magicLvl | power | mpConsume |
|---|---|---|---|
| 1 | 38 | 461 | 40 |
| 2 | 39 | 490 | 41 |
| 3 | 40 | 521 | 43 |
| 4 | 41 | 553 | 43 |
| 5 | 42 | 586 | 44 |
| 6 | 43 | 620 | 45 |
| 7 | 44 | 656 | 47 |
| 8 | 45 | 693 | 48 |
| 9 | 46 | 732 | 49 |
| 10 | 47 | 773 | 51 |
| 11 | 48 | 814 | 52 |
| 12 | 49 | 857 | 54 |
| 13 | 50 | 902 | 55 |
| 14 | 51 | 948 | 55 |
| 15 | 52 | 995 | 56 |
| 16 | 53 | 1044 | 58 |
| 17 | 54 | 1094 | 59 |
| 18 | 55 | 1145 | 61 |
| 19 | 56 | 1198 | 62 |
| 20 | 57 | 1252 | 63 |
| 21 | 58 | 1307 | 65 |
| 22 | 59 | 1363 | 66 |
| 23 | 60 | 1420 | 68 |
| 24 | 61 | 1479 | 68 |
| 25 | 62 | 1538 | 69 |
| 26 | 63 | 1598 | 70 |
| 27 | 64 | 1658 | 72 |
| 28 | 65 | 1720 | 73 |
| 29 | 66 | 1782 | 74 |
| 30 | 67 | 1844 | 75 |
| 31 | 68 | 1907 | 77 |
| 32 | 69 | 1970 | 78 |
| 33 | 70 | 2033 | 79 |
| 34 | 71 | 2096 | 80 |
| 35 | 72 | 2158 | 81 |
| 36 | 73 | 2221 | 82 |
| 37 | 74 | 2283 | 83 |
| + | magicLvl | power |
|---|---|---|
| +1 | 76 | 2302 |
| +2 | 76 | 2323 |
| +3 | 76 | 2343 |
| +4 | 77 | 2364 |
| +5 | 77 | 2384 |
| +6 | 77 | 2405 |
| +7 | 78 | 2425 |
| +8 | 78 | 2446 |
| +9 | 78 | 2467 |
| +10 | 79 | 2487 |
| +11 | 79 | 2508 |
| +12 | 79 | 2528 |
| +13 | 80 | 2549 |
| +14 | 80 | 2569 |
| +15 | 80 | 2590 |
| +16 | 81 | 2611 |
| +17 | 81 | 2631 |
| +18 | 81 | 2652 |
| +19 | 82 | 2672 |
| +20 | 82 | 2693 |
| +21 | 82 | 2713 |
| +22 | 82 | 2734 |
| +23 | 83 | 2755 |
| +24 | 83 | 2775 |
| +25 | 83 | 2796 |
| +26 | 84 | 2816 |
| +27 | 84 | 2837 |
| +28 | 85 | 2857 |
| +29 | 85 | 2878 |
| +30 | 85 | 2899 |
| + | magicLvl | mpConsume |
|---|---|---|
| +1 | 76 | 82 |
| +2 | 76 | 81 |
| +3 | 76 | 80 |
| +4 | 77 | 79 |
| +5 | 77 | 78 |
| +6 | 77 | 77 |
| +7 | 78 | 76 |
| +8 | 78 | 75 |
| +9 | 78 | 74 |
| +10 | 79 | 73 |
| +11 | 79 | 72 |
| +12 | 79 | 71 |
| +13 | 80 | 70 |
| +14 | 80 | 69 |
| +15 | 80 | 68 |
| +16 | 81 | 67 |
| +17 | 81 | 66 |
| +18 | 81 | 65 |
| +19 | 82 | 64 |
| +20 | 82 | 63 |
| +21 | 82 | 62 |
| +22 | 82 | 61 |
| +23 | 83 | 60 |
| +24 | 83 | 59 |
| +25 | 83 | 58 |
| +26 | 84 | 57 |
| +27 | 84 | 56 |
| +28 | 85 | 55 |
| +29 | 85 | 54 |
| +30 | 85 | 53 |
var root = document.getElementById('svSkillRoot'); if(!root) return;
// Tabs (levels / enchant) document.addEventListener('click', function(e){
var tab = e.target.closest('.sv-tab[data-tab]'); if(!tab) return;
var tabName = tab.getAttribute('data-tab'); var tabs = root.querySelectorAll('.sv-tab[data-tab]'); var panels = root.querySelectorAll('.sv-panel[data-panel]');
tabs.forEach(function(t){ t.classList.toggle('is-active', t === tab); t.setAttribute('aria-selected', t === tab ? 'true' : 'false'); });
panels.forEach(function(p){ var isTarget = p.getAttribute('data-panel') === tabName; p.classList.toggle('sv-hidden', !isTarget); });
// If enchant absent -> show notice inside ENCHANT panel if(tabName === 'enchant'){
var noEnchant = tab.getAttribute('data-no-enchant') === '1'; var panel = root.querySelector('.sv-panel[data-panel="enchant"]'); if(!panel) return;
var empty = panel.querySelector('[data-ench-empty]'); var content = panel.querySelector('[data-ench-content]');
if(noEnchant){ if(empty) empty.classList.remove('sv-hidden'); if(content) content.classList.add('sv-hidden'); } else { if(empty) empty.classList.add('sv-hidden'); if(content) content.classList.remove('sv-hidden'); } }
}, true);
// Enchant branch switch (ench1/ench2/ench3...) document.addEventListener('click', function(e){
var pill = e.target.closest('.sv-pill[data-ench]'); if(!pill) return;
var key = pill.getAttribute('data-ench'); // ench1, ench2... var panel = root.querySelector('.sv-panel[data-panel="enchant"]'); if(!panel) return;
var pills = panel.querySelectorAll('.sv-pill[data-ench]'); var enchPanels = panel.querySelectorAll('.sv-ench-panel[data-ench-panel]');
pills.forEach(function(b){ b.classList.toggle('is-active', b === pill); b.setAttribute('aria-selected', b === pill ? 'true' : 'false'); });
enchPanels.forEach(function(p){ p.classList.toggle('sv-hidden', p.getAttribute('data-ench-panel') !== key); });
}, true);
})();
