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HomeLineage 2 BlogInterlude Knowledge BaseLocationsValley of Dragons – Monsters, Raid Bosses, and Location History
Valley of Dragons – Monsters, Raid Bosses, and Location History
Locations
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Valley of Dragons

GiranRegion
31–60Levels
43Monsters
7Raid bosses
31They will spoil
Valley of Dragons (Dragon Valley) is a hunting ground in the Giran region. It is home to 43 monster with 31 on 60 level, as well as 7 Raid bosses. Below is a full list of raid bosses with links to their cards: each one has their stats, abilities, drops, and spoiler chances listed.

History of the place

North of Giran, a mountain range extends in two lines—to the east and to the west. It's called the Valley of Dragons. The name comes from the belief that dragons come here to die: the valley is their graveyard. The entrance is sought from Hunter's Village, past Hardin Academy, and further west.

But one dragon here is beyond death. At the end of the ridge nests Antaras, a green earth dragon, and lies among the graves of his own kind without any fear. Guardian Belton He recounts what he heard from the elders: when Antaras moves, the earth's axis trembles, and when he sighs, the valley turns into a sea of ​​fire. No one has ever seen him alive, and therefore Belton considers him the most powerful creature in the world. Many adventurers have tried to slay the dragon; not a single one has returned.

For Giran, this is not a legend, but an everyday worry. “Giran is a land of riches, on the outside it is bright and full of life,” says Gabriel"But look into the faces of the townspeople, and you'll see shadows. This is because the tyrant of the land and the bane of Giran lies in the Valley of the Dragons. Should he stretch out and leave his lair, nothing will remain of prosperity and peace."

The concern is not unfounded. Last summer, the valley was overrun by drakes, who poured into Giran Castle. They were repelled by the Black Lions mercenaries, led by Leopold, commander of the third platoon.

Antharas's sleep is watched over by three earth dragon guards. Gilmore guards the entrance to the valley, Theodric — the entrance to the cave, and Malkion once guarded the heart of the magical force field, but long ago abandoned his calling and disappeared. For this service, Gilmore and Theodric gave up their mortal lives and became immortal undead. The cave is accessible, but the lair itself is not: the gates are sealed, and can only be opened with a portal stone through the force field's core.

The Death Corridor, a wide road between the ridge to the north and the Horseshoe Mountains of Dion, also runs past the valley. It's the only route between Oren and Aden, and creatures that emerge from the valley itself roam along it; they don't venture there alone.

Location monsters: 43

Monster Lvl. Race Aggression HP Skills
Retainer of Skylasecurity 31 HumanoidsHumanoids no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Follower of Skylasecurity 31 HumanoidsHumanoids no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Decrease SpeedDecrease SpeedLv.3Instantly reduces movement speed (Effect 2).BleedBleedLv.3Bleeding.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Shackle 45 UndeadUndead Yes NPC HP DrainNPC HP DrainLv.4HP theft.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Treasure Chest 45 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Treasure Chest 45 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Treasure BombTreasure BombLv.1Chest explosion.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Cave Servant 46 UndeadUndead no Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Necrosentinel Archersecurity 46 UndeadUndead no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Resist DaggersResist DaggersLv.3Resistance to daggers.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.
Necrosentinel Soldiersecurity 46 UndeadUndead no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Resist DaggersResist DaggersLv.3Resistance to daggers.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.
Cave Servant Archer 47 UndeadUndead no NPC Bow AttackNPC Bow AttackLv.4Bow shot.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.
Dragon Bearer Archerentourage 47 UndeadUndead no ShockShockLv.4Shock: Temporarily incapacitates.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Cave Servant Warrior 48 UndeadUndead no ShockShockLv.4Shock: Temporarily incapacitates.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.
Dragon Bearer Warriorentourage 48 UndeadUndead no ShockShockLv.4Shock: Temporarily incapacitates.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Treasure Chest 48 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Treasure Chest 48 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Treasure BombTreasure BombLv.1Chest explosion.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Clara's Marksmansecurity 49 HumanoidsHumanoids no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Clara's Pawnsecurity 49 HumanoidsHumanoids no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Cave Servant Captain 49 UndeadUndead Yes ShockShockLv.4Shock: Temporarily incapacitates.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.
Dragon Bearer Chief 49 UndeadUndead Yes NPC StrikeNPC StrikeLv.4Hit.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Headless Knight 50 UndeadUndead Yes NPC FlamestrikeNPC FlamestrikeLv.5Flame strike.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Royal Cave Servant 51 UndeadUndead no NPC Mortal BlowNPC Mortal BlowLv.5Death blow.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.
Treasure Chest 51 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Treasure Chest 51 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Treasure BombTreasure BombLv.1Chest explosion.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Hunter Gargoyle 52 Magical creaturesMagical creatures no NPC StrikeNPC StrikeLv.5Hit.Resist DaggersResist DaggersLv.3Resistance to daggers.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Dustwind Gargoyle 53 Magical creaturesMagical creatures no ShockShockLv.5Shock: Temporarily incapacitates.Resist DaggersResist DaggersLv.3Resistance to daggers.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Thunder Wyrm 54 DragonsDragons Yes Resistant Bow WeaponsResistant Bow WeaponsLv.5Resistance to archery attacks.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Slightly Strong P. Atk.Slightly Strong P. Atk.Lv.12Slightly increased physical attack.
Treasure Chest 54 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Soul Drinkersecurity 54 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."BOSS WindstrikeBOSS WindstrikeLv.5NPC Wind Strike.palsypalsyLv.5Paralysis: Instantly immobilizes the target.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Sephia's Salvesecurity 54 DemonsDemons no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Dark AttackDark AttackLv.1Dark energy attack.Resist Dark AttackResist Dark AttackLv.5Resistance to dark attacks.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Guardian Knight of Black Lilysecurity 54 UndeadUndead no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Servitor of Black Lilysecurity 54 DemonsDemons no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Dark AttackDark AttackLv.1Dark energy attack.Resist Dark AttackResist Dark AttackLv.5Resistance to dark attacks.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Treasure Chest 54 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Treasure BombTreasure BombLv.1Chest explosion.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Malruk Succubus 55 DemonsDemons no NPC MP DrainNPC MP DrainLv.5MP kidnapping.Dark AttackDark AttackLv.1Dark energy attack.Resist Dark AttackResist Dark AttackLv.5Resistance to dark attacks.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Malruk Succubus Turen 56 DemonsDemons no Decrease SpeedDecrease SpeedLv.5Instantly reduces movement speed (Effect 2).Dark AttackDark AttackLv.1Dark energy attack.Resist Dark AttackResist Dark AttackLv.5Resistance to dark attacks.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Drake 57 DragonsDragons Yes Resistant Bow WeaponsResistant Bow WeaponsLv.5Resistance to archery attacks.NPC FlamestrikeNPC FlamestrikeLv.5Flame strike.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Treasure Chest 57 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Treasure Chest 57 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Treasure BombTreasure BombLv.1Chest explosion.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Cave Keeper 58 BeastsBeasts no NPC StrikeNPC StrikeLv.5Hit.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Slightly Strong P. Atk.Slightly Strong P. Atk.Lv.12Slightly increased physical attack.
Cave Maiden 59 BeastsBeasts Yes ..Lv.5Immobilize: The target is rooted in place.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Slightly Strong P. Atk.Slightly Strong P. Atk.Lv.12Slightly increased physical attack.
Ishka's Elite Officersecurity 59 UndeadUndead no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Resist DaggersResist DaggersLv.3Resistance to daggers.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.
Ishka's Elite Soldiersecurity 59 UndeadUndead no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Resist DaggersResist DaggersLv.3Resistance to daggers.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.
Treasure Chest 60 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Blood Queen 60 DemonsDemons Yes NPC HP DrainNPC HP DrainLv.6HP theft.PoisonPoisonLv.6Poison: Gradually reduces HP (Effect 7).NPC MP DrainNPC MP DrainLv.6MP kidnapping.Dark AttackDark AttackLv.1Dark energy attack.
Treasure Chest 60 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Treasure BombTreasure BombLv.1Chest explosion.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
"Aggression" — whether the monster attacks first. "HP" — how many times more health it has than a normal monster of the same level; most have no multiplier. Hover over a skill icon to read its function. The table can be sorted by any column.

Raid bosses: 7

Boss Lvl. Race Aggression HP Skills
A hole 32 HumanoidsHumanoids no 59 258 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."..Lv.3Immobilize: The target is rooted in place.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Necrosentinel Royal Guard 47 UndeadUndead no 134 366 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Resist DaggersResist DaggersLv.3Resistance to daggers.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.
Cursed Clara 50 BeastsBeasts no 155 046 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Beleth's Seer Sephia 55 DemonsDemons no 189 660 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."..Lv.5Immobilize: The target is rooted in place.Dark AttackDark AttackLv.1Dark energy attack.Resist Dark AttackResist Dark AttackLv.5Resistance to dark attacks.
Black Lily 55 DemonsDemons no 189 660 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Decrease Atk.SpeedDecrease Atk.SpeedLv.5Instantly reduces attack speed (Effect 3).BleedBleedLv.5Bleeding.BOSS HP DrainBOSS HP DrainLv.5HP theft.
Ancient Weird Drake 60 DragonsDragons no 442 200 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."ShockShockLv.6Shock: Temporarily incapacitates.BOSS HasteBOSS HasteLv.6Acceleration.BOSS Cancel MagicBOSS Cancel MagicLv.6Removing magic.
Lord Ishka 60 UndeadUndead no 221 100 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."..Lv.6Immobilize: The target is rooted in place.Resist DaggersResist DaggersLv.3Resistance to daggers.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.
Raid bosses don't have an HP multiplier—all their survivability is based on their health pool, so its exact value is listed here. Hover over the skill icon to read its functionality.

Quests that lead here

The column shows targets that can be attacked specifically here, or the NPCs for this quest located in the location. Quests are selected based on the following data: targets from the quest item drop table, NPCs by spawn coordinates.
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