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HomeLineage 2 BlogClansClan halls in Lineage 2
Clan halls in Lineage 2
Clans
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44Halls in total38Purchased6Siege7 daysBetween payments
The clan hall is the clan's home: a room with a teleporter, buffs, a warehouse, and a workshop. It can be reached in two different ways. 38 halls They are bought at auction for adena, and then paid for every week. 6 They are not sold at all - they are taken by force, and they are free.

What does the clan hall provide?

Inside there are NPCs that work only for the clan owner.

  1. Buffs. A set of fifteen buffs, including HP and MP restoration. They're free, but the support itself has a level, which the clan pays for separately.
  2. Teleport. Two points to the nearest hunting grounds - faster and cheaper than the gatekeeper.
  3. Return of experience. Some of the experience lost upon death can be returned without spending a scroll.
  4. Workshop and warehouse. Crafting, sorting things out, storage – everything is in place.
  5. Shop. Each hall has its own selection of goods, different from one another.

What exactly is in a particular hall, with full tables of buffs, functions, teleport points, and goods, is on its page. All 44 collected in the section Clan Halls.

Two hall classes instead of three

It is important not to get confused here: purchased halls are divided into two groups, not three, as is often written. The difference between them is in the support package.

Junior Halls Senior Halls
Cities Dion, Gludio, Gludin, Schuttgart Giran, Aden, Goddard, Rune
How many 16 22
Support levels 3, 4, 5 3, 5, 7, 8
Buffs at the top level 14 19
Upper Support Level Fee 21,698 adena 21,698 adena
Senior halls provide more buffs and higher levels of them, but they also cost more to maintain.

Where are the halls and how much do they cost?

The starting bid is the minimum at which the auction begins, not the final price. If there are multiple bidders, the starting bid increases. Rent is deducted from the clan's warehouse once a week and is independent of the bid you paid at the auction.

City Halls Class Rent per week Starting bid
Dion (Town of Dion) 3 junior 200 000 8 000 000
Gludio (Town of Gludio) 4 junior 500 000 20 000 000
Gludin Village 5 junior 500 000 1,050,000–1,000,000
Schuttgart (Town of Schuttgart) 4 junior 500 000 20 000 000
Giran (Town of Giran) 5 the elders 1 000 000 50 000 000
Aden (Town of Aden) 6 the elders 1 000 000 50 000 000
Goddard (Town of Goddard) 4 the elders 1 000 000 50 000 000
Rune (Rune Township) 7 the elders 1 000 000 50 000 000
Dion's three barracks are the cheapest in the game: both the rent and the starting price are significantly lower than those of the other minor halls.
Dion (Town of Dion) - 3 halls
Clan Hall Rent per week Starting bid
The Atramental Barracks 200 000 8 000 000
The Scarlet Barracks 200 000 8 000 000
The Viridian Barracks 200 000 8 000 000
Gludio (Town of Gludio) – 4 halls
Clan Hall Rent per week Starting bid
Moonstone Hall 500 000 20 000 000
Onyx Hall 500 000 20 000 000
Ruby Hall 500 000 20 000 000
Topaz Hall 500 000 20 000 000
Gludin (Gludin Village) - 5 halls
Clan Hall Rent per week Starting bid
Crystal Hall 500 000 20 000 000
Emerald Hall 500 000 8 000 000
Moonstone Hall 500 000 20 000 000
Onyx Hall 500 000 20 000 000
Sapphire Hall 500 000 20 000 000
Schuttgart (Town of Schuttgart) - 4 halls
Clan Hall Rent per week Starting bid
Eisen Hall 500 000 20 000 000
Heavy Metal Hall 500 000 20 000 000
Molten Ore Hall 500 000 20 000 000
Titan Hall 500 000 20 000 000
Town of Giran – 5 halls
Clan Hall Rent per week Starting bid
Silver Manor 1 000 000 50 000 000
The Bronze Chamber 1 000 000 50 000 000
The Golden Chamber 1 000 000 50 000 000
The Mithril Chamber 1 000 000 50 000 000
The Silver Chamber 1 000 000 50 000 000
Aden (Town of Aden) - 6 halls
Clan Hall Rent per week Starting bid
Gold Manor 1 000 000 50 000 000
Silver Manor 1 000 000 50 000 000
The Bronze Chamber 1 000 000 50 000 000
The Golden Chamber 1 000 000 50 000 000
The Mithril Chamber 1 000 000 50 000 000
The Silver Chamber 1 000 000 50 000 000
Goddard (Town of Goddard) - 4 halls
Clan Hall Rent per week Starting bid
Emerald Hall 1 000 000 50 000 000
Moonstone Hall 1 000 000 50 000 000
Onyx Hall 1 000 000 50 000 000
Sapphire Hall 1 000 000 50 000 000
Rune Township - 7 halls
Clan Hall Rent per week Starting bid
Aria Chamber 1 000 000 50 000 000
Astaire Chamber 1 000 000 50 000 000
Luna Chamber 1 000 000 50 000 000
Mont Chamber 1 000 000 50 000 000
Roien Chamber 1 000 000 50 000 000
Traban Chamber 1 000 000 50 000 000
Yiana Chamber 1 000 000 50 000 000

How to buy a hall at auction

The sale is handled by an NPC Auctioneer — It's located in the same cities where there are halls. They also check what's on display and where exactly each hall is located in the city.

  1. Collect money from the clan warehouse. The bet is debited not from the character, but from clan warehouse, and only the leader pays.
  2. Place a bet. It cannot be lower than the starting bid. While the bidding is ongoing, the bid is visible to all participants.
  3. Wait until the end of the auction. The highest bid at the closing time wins. The leader receives a notification, and everyone who was in the lobby is removed.
  4. Distribute privileges. Immediately after purchase, the hall functions are available only to those clan members to whom the leader has granted them.

Change your mind and you'll lose a tenth. The bid can be withdrawn before the end of the auction, but only 90% amounts.

NPC Auctioneer — auctioneer for clan halls
List of cities with clan halls at the auctioneer
Information about the clan hall at auction
Location of the clan hall in the city

Renting: The Owner's Main Risk

The purchase doesn't end there. Once in a while 7 days A weekly fee is debited from the clan's warehouse—from 200,000 to 1,000,000 adena, depending on the hall. It's debited automatically; there will be no reminders.

If it's not enough, the hall will be taken away immediately. Not after a month and not with a warning: the next time a charge is made, the server checks the warehouse, and if the funds in the warehouse are less than the fee, ownership is immediately terminated, and the leader receives a message. Hall goes back to the auction.

A subtlety that is easy to get caught on: there should be something in the warehouse strictly more the amount of the fee. Just as much as needed is already not enough.

How to sell a hall

The leader bids the hall with the same auctioneer. The bidding period is optional: 7, 3 or 1 dayA short description can be added to the lot, and a deposit is required for the submission itself.

You can cancel the auction, but the deposit will not be returned, and you won't be able to announce the next auction until a week later. If there are no bids at all, the hall remains yours—but the deposit is still forfeited.

When the hall is sold, the leader receives a message, and the clan warehouse receives highest rate after deducting tax and deposit.

Halls that are not for sale

Six halls will never appear at auction - they are taken fight, and there's no rent for them at all. Each hall has its own rules for capturing them: in some, you need to outlast your opponents, in others, you need to kill a specific enemy. Details are on the hall's pages.

Clan Hall What does it come from?
Bandit Stronghold by force, no rent
Devastated Castle by force, no rent
Fortress of Resistance by force, no rent
Fortress of the Dead by force, no rent
Rainbow Spring Chateau by force, no rent
Wild Beast Reserve by force, no rent
For a small clan, this is the only way to acquire a home without millions in storage.

What to read next

All 44 halls with full tables - in the section Clan HallsIf the clan has outgrown a room in the city, the next step is the castle: there's already a treasury, a trade tax, and a manor. How it's collected is discussed in the article. Castle Sieges.

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