Elven Fortress
10–22Levels
18Monsters
2Raid bosses
13They will spoil
History of the place
The underground fortress was the last stronghold in the war with the humans and a crucial fortification in the war with the elves—it was fought over many times. It all ended abruptly: demons summoned by dark elf sorcerers burned the fortress to the ground and slaughtered the elves defending it in the most brutal manner. Since then, the place has been truly dangerous: the ghosts of fallen warriors and evil spirits are drawn here, for the power of black magic lingers here.
The guard tells about this Starden, and tells it as an eyewitness. "I was once a cheerful elf, I loved poetry and songs, but after the war, nothing remained of my former carefree spirit," he says, recalling watching his friends perish. Another time, he recalls the siege itself: he, Rumiel, and several dozen brother guards met the dark elves surrounding the fortress. They didn't engage in open battle; they attacked in quick, sweeping attacks, slowly wearing them down. Rumiel suffered the most: that battle wounded his delicate soul more deeply than anyone else.
There is a second version of events, from a man who is ashamed. The merchant Unoren He confesses: he was there during the final battle and remembers every detail—how, overcome with fear, he thought only of his own salvation and abandoned his screaming comrades. The despair of the dead, according to Magister Esrandel, gave birth to the curse, which is sustained by the residual black magic of the dark elves and the power of the spirits they summoned, which were absorbed into the very foundations of the fortress.
Unoren wishes to bring peace to the fallen and asks for bone fragments and three elven skulls—certainly whole, without a single flaw. Such, according to Esrandel, are only removed from dark horrors; misty horrors and shadow-horrors are akin to them and are found here.
Location monsters: 18
| Monster | Lvl. | Race | Aggression | HP | Skills |
|---|---|---|---|---|---|
| Barak Orc Fighter | 10 | Yes | HP Increase (1x)Lv.1Normal HP reserve. MP Increase (1x)Lv.1Passively increases base MP. Slightly Strong P. Atk.Lv.12Slightly increased physical attack. Slightly Strong M. Atk.Lv.12Slightly increased magic attack. |
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| Barak Orc Warrior Leader | 11 | no | HP Increase (1x)Lv.1Normal HP reserve. MP Increase (1x)Lv.1Passively increases base MP. Slightly Strong P. Atk.Lv.12Slightly increased physical attack. Slightly Strong M. Atk.Lv.12Slightly increased magic attack. |
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| Dungeon Skeleton | 12 | Yes | Blunt Weapon Weak PointLv.1Vulnerability to blunt weapons. Sacred Attack Weak PointLv.2Vulnerable to holy attacks. Dark AttackLv.1Dark energy attack. HP Increase (1x)Lv.1Normal HP reserve. |
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| Dungeon Skeleton Archer | 13 | no | Blunt Weapon Weak PointLv.1Vulnerability to blunt weapons. Sacred Attack Weak PointLv.2Vulnerable to holy attacks. Dark AttackLv.1Dark energy attack. HP Increase (1x)Lv.1Normal HP reserve. |
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| Dread Soldier | 14 | Yes | Blunt Weapon Weak PointLv.1Vulnerability to blunt weapons. Sacred Attack Weak PointLv.2Vulnerable to holy attacks. Dark AttackLv.1Dark energy attack. HP Increase (1x)Lv.1Normal HP reserve. |
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| Mist Terror | 15 | Yes | Sacred Attack Weak PointLv.2Vulnerable to holy attacks. Dark AttackLv.1Dark energy attack. HP Increase (1x)Lv.1Normal HP reserve. MP Increase (1x)Lv.1Passively increases base MP. |
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| Dark Terror | 16 | Yes | PoisonLv.1Poison: Gradually reduces HP (Effect 2). Sacred Attack Weak PointLv.2Vulnerable to holy attacks. Dark AttackLv.1Dark energy attack. HP Increase (1x)Lv.1Normal HP reserve. |
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| Shade Horror | 17 | no | Decrease SpeedLv.1Instantly reduces movement speed (Effect 1). Sacred Attack Weak PointLv.2Vulnerable to holy attacks. Dark AttackLv.1Dark energy attack. HP Increase (1x)Lv.1Normal HP reserve. |
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| Sukar Wererat | 18 | no | HP Increase (1x)Lv.1Normal HP reserve. MP Increase (1x)Lv.1Passively increases base MP. Slightly Strong P. Atk.Lv.12Slightly increased physical attack. Slightly Strong M. Atk.Lv.12Slightly increased magic attack. |
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| Warrior Zombie of Farakelsussecurity | 19 | no | Resist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance." Resist DaggersLv.3Resistance to daggers. Blunt Weapon Weak PointLv.1Vulnerability to blunt weapons. Sacred Attack Weak PointLv.2Vulnerable to holy attacks. |
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| Priest Zombie of Farakelsussecurity | 19 | no | Resist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance." BOSS HasteLv.1Acceleration. Resist DaggersLv.3Resistance to daggers. Blunt Weapon Weak PointLv.1Vulnerability to blunt weapons. |
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| Sukar Wererat Leader | 19 | Yes | HP Increase (1x)Lv.1Normal HP reserve. MP Increase (1x)Lv.1Passively increases base MP. Slightly Weak P. Atk.Lv.10Slightly reduced physical attack. Slightly Weak M. Atk.Lv.10Slightly decreased magic attack. |
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| Varool Foulclaw | 20 | no | HP Increase (1x)Lv.1Normal HP reserve. MP Increase (1x)Lv.1Passively increases base MP. Average P. Atk.Lv.11Average physical attack. Average M. Atk.Lv.11Average magic attack. |
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| Abyss Flyersecurity | 20 | no | Resist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance." HP Increase (1x)Lv.1Normal HP reserve. MP Increase (1x)Lv.1Passively increases base MP. Average P. Atk.Lv.11Average physical attack. |
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| Dre Vanul Tracker | 20 | Yes | .Lv.2Immobilize: The target is rooted in place. Dark AttackLv.1Dark energy attack. Resist Dark AttackLv.5Resistance to dark attacks. HP Increase (1x)Lv.1Normal HP reserve. |
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| Dre Vanul Beholder | 21 | Yes | SleepLv.2Stun: The target cannot move. Dark AttackLv.1Dark energy attack. Resist Dark AttackLv.5Resistance to dark attacks. HP Increase (1x)Lv.1Normal HP reserve. |
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| Kirunak's Guardsentourage | 21 | no | Blunt Weapon Weak PointLv.1Vulnerability to blunt weapons. Sacred Attack Weak PointLv.2Vulnerable to holy attacks. Dark AttackLv.1Dark energy attack. HP Increase (1x)Lv.1Normal HP reserve. |
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| Kirunak | 22 | no | Dark AttackLv.1Dark energy attack. Resist Dark AttackLv.5Resistance to dark attacks. HP Increase (1x)Lv.1Normal HP reserve. MP Increase (1x)Lv.1Passively increases base MP. |
Raid bosses: 2
| Boss | Lvl. | Race | Aggression | HP | Skills |
|---|---|---|---|---|---|
| Zombie Lord Farakelsus | 20 | no | 36 847 | Resist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance." BOSS FlamestrikeLv.2Flame strike. Resist DaggersLv.3Resistance to daggers. Blunt Weapon Weak PointLv.1Vulnerability to blunt weapons. |
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| Malex Herald of Dagoniel | 21 | no | 37 886 | Resist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance." .Lv.2Immobilize: The target is rooted in place. Dark AttackLv.1Dark energy attack. Resist Dark AttackLv.5Resistance to dark attacks. |













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