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HomeLineage 2 BlogInterlude Knowledge BaseLocationsElven Fortress – Monsters, Raid Boss, and Location History
Elven Fortress – Monsters, Raid Boss, and Location History
Locations
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Elven Fortress

Elven VillageRegion
10–22Levels
18Monsters
2Raid bosses
13They will spoil
Elven Fortress (Elven Fortress) is a hunting ground in the Elven Village region. It is home to 18 monsters with 10 on 22 level, as well as 2 Raid boss. Below is a full list of raid bosses with links to their cards: each one has their stats, abilities, drops, and spoiler chances listed.

History of the place

The underground fortress was the last stronghold in the war with the humans and a crucial fortification in the war with the elves—it was fought over many times. It all ended abruptly: demons summoned by dark elf sorcerers burned the fortress to the ground and slaughtered the elves defending it in the most brutal manner. Since then, the place has been truly dangerous: the ghosts of fallen warriors and evil spirits are drawn here, for the power of black magic lingers here.

The guard tells about this Starden, and tells it as an eyewitness. "I was once a cheerful elf, I loved poetry and songs, but after the war, nothing remained of my former carefree spirit," he says, recalling watching his friends perish. Another time, he recalls the siege itself: he, Rumiel, and several dozen brother guards met the dark elves surrounding the fortress. They didn't engage in open battle; they attacked in quick, sweeping attacks, slowly wearing them down. Rumiel suffered the most: that battle wounded his delicate soul more deeply than anyone else.

There is a second version of events, from a man who is ashamed. The merchant Unoren He confesses: he was there during the final battle and remembers every detail—how, overcome with fear, he thought only of his own salvation and abandoned his screaming comrades. The despair of the dead, according to Magister Esrandel, gave birth to the curse, which is sustained by the residual black magic of the dark elves and the power of the spirits they summoned, which were absorbed into the very foundations of the fortress.

Unoren wishes to bring peace to the fallen and asks for bone fragments and three elven skulls—certainly whole, without a single flaw. Such, according to Esrandel, are only removed from dark horrors; misty horrors and shadow-horrors are akin to them and are found here.

Location monsters: 18

Monster Lvl. Race Aggression HP Skills
Barak Orc Fighter 10 HumanoidsHumanoids Yes HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Slightly Strong P. Atk.Slightly Strong P. Atk.Lv.12Slightly increased physical attack.Slightly Strong M. Atk.Slightly Strong M. Atk.Lv.12Slightly increased magic attack.
Barak Orc Warrior Leader 11 HumanoidsHumanoids no HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Slightly Strong P. Atk.Slightly Strong P. Atk.Lv.12Slightly increased physical attack.Slightly Strong M. Atk.Slightly Strong M. Atk.Lv.12Slightly increased magic attack.
Dungeon Skeleton 12 UndeadUndead Yes Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Dungeon Skeleton Archer 13 UndeadUndead no Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Dread Soldier 14 UndeadUndead Yes Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Mist Terror 15 UndeadUndead Yes Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Dark Terror 16 UndeadUndead Yes PoisonPoisonLv.1Poison: Gradually reduces HP (Effect 2).Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Shade Horror 17 UndeadUndead no Decrease SpeedDecrease SpeedLv.1Instantly reduces movement speed (Effect 1).Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Sukar Wererat 18 HumanoidsHumanoids no HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Slightly Strong P. Atk.Slightly Strong P. Atk.Lv.12Slightly increased physical attack.Slightly Strong M. Atk.Slightly Strong M. Atk.Lv.12Slightly increased magic attack.
Warrior Zombie of Farakelsussecurity 19 UndeadUndead no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Resist DaggersResist DaggersLv.3Resistance to daggers.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.
Priest Zombie of Farakelsussecurity 19 UndeadUndead no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."BOSS HasteBOSS HasteLv.1Acceleration.Resist DaggersResist DaggersLv.3Resistance to daggers.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.
Sukar Wererat Leader 19 HumanoidsHumanoids Yes HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Slightly Weak P. Atk.Slightly Weak P. Atk.Lv.10Slightly reduced physical attack.Slightly Weak M. Atk.Slightly Weak M. Atk.Lv.10Slightly decreased magic attack.
Varool Foulclaw 20 HumanoidsHumanoids no HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.Average M. Atk.Average M. Atk.Lv.11Average magic attack.
Abyss Flyersecurity 20 AnimalsAnimals no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Dre Vanul Tracker 20 DemonsDemons Yes ..Lv.2Immobilize: The target is rooted in place.Dark AttackDark AttackLv.1Dark energy attack.Resist Dark AttackResist Dark AttackLv.5Resistance to dark attacks.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Dre Vanul Beholder 21 DemonsDemons Yes SleepSleepLv.2Stun: The target cannot move.Dark AttackDark AttackLv.1Dark energy attack.Resist Dark AttackResist Dark AttackLv.5Resistance to dark attacks.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Kirunak's Guardsentourage 21 UndeadUndead no Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Kirunak 22 DemonsDemons no Dark AttackDark AttackLv.1Dark energy attack.Resist Dark AttackResist Dark AttackLv.5Resistance to dark attacks.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
"Aggression" — whether the monster attacks first. "HP" — how many times more health it has than a normal monster of the same level; most have no multiplier. Hover over a skill icon to read its function. The table can be sorted by any column.

Raid bosses: 2

Boss Lvl. Race Aggression HP Skills
Zombie Lord Farakelsus 20 UndeadUndead no 36 847 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."BOSS FlamestrikeBOSS FlamestrikeLv.2Flame strike.Resist DaggersResist DaggersLv.3Resistance to daggers.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.
Malex Herald of Dagoniel 21 DemonsDemons no 37 886 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."..Lv.2Immobilize: The target is rooted in place.Dark AttackDark AttackLv.1Dark energy attack.Resist Dark AttackResist Dark AttackLv.5Resistance to dark attacks.
Raid bosses don't have an HP multiplier—all their survivability is based on their health pool, so its exact value is listed here. Hover over the skill icon to read its functionality.

Quests that lead here

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