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HomeLineage 2 BlogInterlude Knowledge BaseLocationsDark Forest - Monsters, Boss, and Location History
Dark Forest - Monsters, Boss, and Location History
Locations
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Dark Forest

Dark Elf VillageRegion
1–39Levels
11Monsters
1Raid bosses
8They will spoil
Dark Forest (Dark Forest) is a hunting ground in the Dark Elf Village region. It is home to 11 monsters with 1 on 39 level, as well as 1 Raid boss. Below is a full list of raid bosses with links to their cards: each one has their stats, abilities, drops, and spoiler chances listed.

History of the place

Dark Forest starts right behind the edge Dark Elven VillagesThe guard, Altima, calls it a vast, ancient forest where her people have lived since ancient times—and then adds something insulting: the forest is now inhabited by barbaric goblins and orcs. "Someday we will drive out all these filthy creatures," she promises.

Until they are driven out, orcs really do roam the forest. Balor - archers, fighters, lieutenants and leaders, - goblin sentries and thieves, green and bloody mushrooms, and among the larger creatures there is the beast of madness and its older relative, the raid boss Madness Beast.

Peaceful people also live in the forest. The merchant Tira has made herself at home right here, at one with nature: she admits she can't stand the bustle of the village, but she doesn't suffer from loneliness—the forest is constantly filled with adventurers to whom she can sell her wares at a lower price.

The forest feeds other cities too. Merchant Wollodos He travels to Oren's Ivory Tower once or twice a year and tells how the mystics there ask him to extract resources for them that are found only here in the Dark Forest - and pay handsomely for them.

Within the same forest there are places that we will talk about separately: School of Dark Arts и Spider NestAnd Altima herself, if you ask for directions, will honestly direct you to those who know the forest better than her – to the guards Marion and Kaylin.

Location monsters: 11

Monster Lvl. Race Aggression HP Skills
Gremlin 1 FairiesFairies no HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.Average M. Atk.Average M. Atk.Lv.11Average magic attack.
Balor Orc Archer 8 HumanoidsHumanoids no HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.Average M. Atk.Average M. Atk.Lv.11Average magic attack.
Goblin Lookout 8 HumanoidsHumanoids no HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.Average M. Atk.Average M. Atk.Lv.11Average magic attack.
Green Fungus 9 PlantsPlants no Resist Poison AttacksResist Poison AttacksLv.5Poison resistance.Fire Attack Weak PointFire Attack Weak PointLv.1Vulnerable to fire attacks.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Balor Orc Fighter 10 HumanoidsHumanoids Yes HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Slightly Strong P. Atk.Slightly Strong P. Atk.Lv.12Slightly increased physical attack.Slightly Strong M. Atk.Slightly Strong M. Atk.Lv.12Slightly increased magic attack.
Goblin Thief 10 HumanoidsHumanoids no HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.Average M. Atk.Average M. Atk.Lv.11Average magic attack.
Balor Orc Lieutenant 11 HumanoidsHumanoids no HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Slightly Strong P. Atk.Slightly Strong P. Atk.Lv.12Slightly increased physical attack.Slightly Strong M. Atk.Slightly Strong M. Atk.Lv.12Slightly increased magic attack.
Balor Orc Fighter Leader 12 HumanoidsHumanoids Yes HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Slightly Strong P. Atk.Slightly Strong P. Atk.Lv.12Slightly increased physical attack.Slightly Strong M. Atk.Slightly Strong M. Atk.Lv.12Slightly increased magic attack.
Blood Fungus 12 PlantsPlants no Resist Poison AttacksResist Poison AttacksLv.5Poison resistance.Fire Attack Weak PointFire Attack Weak PointLv.1Vulnerable to fire attacks.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Dementia Beastsecurity 19 BeastsBeasts no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Black Willow Lurker 39 PlantsPlants no Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
"Aggression" — whether the monster attacks first. "HP" — how many times more health it has than a normal monster of the same level; most have no multiplier. Hover over a skill icon to read its function. The table can be sorted by any column.

Raid bosses: 1

Boss Lvl. Race Aggression HP Skills
Madness Beast 20 BeastsBeasts no 36 847 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."..Lv.2Immobilize: The target is rooted in place.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Raid bosses don't have an HP multiplier—all their survivability is based on their health pool, so its exact value is listed here. Hover over the skill icon to read its functionality.

Quests that lead here

The column shows targets that can be attacked specifically here, or the NPCs for this quest located in the location. Quests are selected based on the following data: targets from the quest item drop table, NPCs by spawn coordinates.
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