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HomeLineage 2 BlogAbout the gameMacros and commands in Lineage 2
Macros and commands in Lineage 2
About the game
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A macro is a chain of commands that a character executes with a single press: target, attack, use a skill, equip an item, or chat. Everything is configured in-game; no third-party programs are required.

Below are the exact limitations from the server code, a full breakdown of the commands with a note indicating whether they are processed by the client or the server, ready-made examples, and an analysis of why macros break.

Limitations: What the server checks

These numbers are not build-specific—they are hardcoded into the macro creation package:

What Limit Clarification
Macros per character 48 When trying to create the 49th, a system message about failure appears
Lines in a macro 12 The server silently discards extra lines
Name 12 input field limitation; the package itself accepts up to 32
Description 32 checked by the server, if exceeded the macro will not be created
Acronim 4 what is visible on the icon; excess is cut off
The symbols ";" and "," are cut out the server removes them from each line without warning

The "Description" field is often forgotten: it is separate from the name, and it is because of it that the macro sometimes "does not save" without a clear reason.

The creation panel is opened by pressing the shortcut ALT+R Or through the settings - "Macro." The available number is shown in the upper right corner of the window.

Macro settings in Lineage 2
List of macros in Lineage 2

The "Add" button creates a new macro. The acronym is the same four characters that appear directly on the icon:

Macro acronym on icon

You can select an icon from a color set using the magnifying glass button:

Creating a macro in Lineage 2

Editing and deleting are two buttons in the lower right corner:

Macro editing and deletion buttons

Client or Server - Why Does It Matter?

The commands in the macro are divided into two unequal groups, and this explains most of the discrepancies between projects.

Customer — the game client itself parses them. It turns the command into a standard action: press a skill, take a target, wait. The server knows nothing about the command itself; it only receives the result. Such commands work the same everywhere because they depend only on the client.

Серверные — the client sends them by number, and the server makes the decision. That's where they differ: some can be disabled, others behave differently.

A good example is - /delayThis is a purely client-side pause; there's no such command on the server. Therefore, the delay isn't guaranteed: if the skill hasn't had time to recharge, the macro will simply continue.

Action commands

The main set that makes up the body of the macro:

Our team What is he doing Where
/ target Nick target a character by name client
/target %party1 ... %party8 target a group member by number client
%self direct the action towards oneself client
%pet direct the action to the pet client
%target substitute the current target client
/assist take the target of the one you have chosen client
/attack start hitting the selected target client
/useskill name apply the skill client
/useskillforce name the same, but forced - as with Ctrl pressed client
/useshortcut page cell click a specific cell on the quick access toolbar client
/useshortcutforce page cell the same forced client
/delay seconds pause between lines client
/friendinvite Nick invite as a friend server
/frienddel Nick убрать из друзей server
/friendlist Friend list server
/block Nick add to ignore list server
/unblock Nick remove from ignore list server
/blocklist open ignore list server
/allblock block all communication altogether server
/allunblock remove the complete block server
/clanwarstart clan declare war on the clan server
/clanwarstop clan propose to end the war server

Difference between /useskill и /useskillforce Practical: The normal form won't work on targets the game doesn't consider hostile—friendly players, neutral NPCs, or players without a flag. The forced form replaces holding down Ctrl.

Useshortcut command in a macro
useskill command in macro

Three teams that are described incorrectly

/evaluate - Is issuing a recommendation to the selected target, not a reset of recommendations. It works from level 10, but only for another player (you can't do the same thing twice), and the number of recommendations per period is limited.

The three lists of wars are different. They are constantly confused, although in the game these are three independent lists:

Our team What does it show?
/attacklist clans that declared war on you
/underattacklist clans that declared war you
/warlist mutual wars - those who are on both lists at once

/ nick - he can change his title only nobles, and only by indicating your own name. Everyone else gets the title from the clan leader, and it only works within the clan. Level 3 or higher.

Service commands that aren't usually written about

They are processed by the server, and all of them can be easily placed into a macro:

Our team What is he doing
/loc shows your coordinates
/ time game time of day
/partyinfo group composition and rules for dividing the spoils
/unstuck get out if the character is stuck in textures
/siegestatus the state of affairs at the siege in which you are participating
/clanpenalty Current clan fines
/olympiadstat your statistics at the Olympics
/instancezone Which dungeons are subject to entry rollbacks?
Command Channel Commands information about the channel, the composition of its participants, leaving the channel and its dissolution

Commands through a dot

A separate layer is for commands that begin with a dot: .online, .ping, .whoami, .cfg, .relog, .offline, .deposit and the like. Technically, these aren't commands, but rather a regular chat message—the server intercepts it and performs the action.

Two things follow from this. Firstly, such commands work from a macro a simple text string. Secondly, their set depends entirely on the project: they are server add-ons, not part of the game, and the list varies from project to project, sometimes even being completely absent.

Chat from a macro

A line starting with a channel sign is sent to the chat. This is the simplest type of macro—for example, a one-click sales announcement:

Sign Channel Who will see?
! Scream everything within the city or territory
@ Clan clan members only
$ Alliance alliance members only
# Group only your group
+ Trade players nearby, in pink
% Heroic the whole world is accessible only to Olympic heroes
" Personal you and your interlocutor

There are more than seven channels in the game: there is also a team channel chat (general and separate for commanders), a group search room chat, a friends chat, and a battle channel. But the "world chat" is through & — is not part of Interlude, but an add-on for individual projects, so it doesn’t work everywhere.

Trade Ad Macro in Lineage 2

Quick Access Toolbar and Main Trap

Our team /useshortcut takes two numbers: the panel page and the cell number. Pages twenty (zero through nineteen), each with twelve slots. Each slot can hold an item, skill, action, recipe, teleportation bookmark—and even the macro itself.

Now about the trap that most often causes macros to break. Macros are stored on the character as a whole, and the panel is separate for each profession. The main class and each subclass have their own cell layout, but the list of macros is the same for all.

Hence the consequence: a macro compiled on the main class through /useshortcut, after changing to the subclass will click completely different buttons — those that reside in the same cells of the subclass. The macro appears intact, produces no errors, and simply does something wrong. If the macro needs to work for multiple professions, the cell layout will have to be repeated manually for each.

Why does the macro break?

Any action you take interrupts execution. Stepping aside, turning on the charger, opening a window, or sending a chat message—the macro stops at the current line. This isn't a bug, but by design: the macro shouldn't work without player input.

A macro cannot be nested within a macro. A line with a reference to another macro simply will not be executed.

Dragging things between cells breaks the finished macro. It remembers the cell number, not what's in it. Two things were swapped, and the macro started doing something else.

Commas and semicolons disappear. The server strips them from each line, so the ad text will have to be written without them.

Examples: farming by assist

The most popular macro is to hit the same thing as your partner:

  • /target %party1 — we take the first one in the group as a target
  • /assist - we switch to his target
  • /attack — we attack
  • /attack - the second line in case the first one didn't work
Macro farming by assist in Lineage 2

For the spoiler, the skill itself and the pause before collection are added:

  • /target %party2 — the goal of the second in the group
  • /assist
  • /useskill Spoil
  • /delay 3 — we're waiting for the monster to be finished off
  • /useskill Sweeper
Spoiler macro in Lineage 2

The delay is selected for your group: the pause is client-side, the server does not control it, and if the value is too short, the collection will last until the monster dies.

Examples: Olympics

Change the kit with one button. First, all the parts are placed on the panel, each in its own cell:

Kit parts on the quick access panel

Then each part is dragged from the panel into a separate line of the macro:

Lineage 2 Equipment Change Macro

The finished macro is placed on the panel like a regular skill and works with one click:

Macro on the Quick Access Toolbar

Once the macro is assembled, the items in the cells cannot be touched: the cell numbers are remembered, and any rearrangement will result in the outfit not being put on completely.

Weapon buffs. The principle is the same: a weapon with the required properties is placed on the panel.

Weapons with bonus skills on the panel

The weapon is moved to the macro line, then equipped, and the buff itself is moved from the list of active skills to the next line. Each weapon must be followed by its skill:

Lineage 2 Weapon Buff Macro

Fascia Massage:

  • 48 macros per character, 12 lines each.
  • Name up to 12 characters, description up to 32, acronym up to 4.
  • Commas and semicolons are automatically removed from lines.
  • /delay — client pause, the server does not control it.
  • /useskillforce is needed where the regular /useskill does not see the target as an enemy.
  • There are 20 panels with 12 cells each; items, skills, recipes, and macros are placed on them.
  • Macros are common to all professions, but the panel layout is specific to each.
  • Any action by the player interrupts the execution of the macro.
  • /evaluate gives a recommendation rather than resetting it.
  • Three lists of wars show different things: who you declared war on, who declared war on you, mutual.

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