Новые сервера л2 Lineage 2 servers announcements
Premium servers Lineage 2
x1200
Interlude
02.10.2026
x7
High Five
23.10.2026
x1
Interlude +
12.10.2026
x30
Interlude
02.10.2026
x0.5
Remastered
09.10.2026
New Lineage 2 servers
x1200
Interlude
02.10.2026
x7
High Five
23.10.2026
x1
Interlude +
12.10.2026
x30
Interlude
02.10.2026
x0.5
Remastered
09.10.2026
HomeLineage 2 BlogInterlude Knowledge BaseLocationsOutlaw Forest - Monsters, Raid Bosses, and Quests
Outlaw Forest - Monsters, Raid Bosses, and Quests
Locations
250
0 0 Subscribe to our Telegram

Forest of Robbers

OrenRegion
49–55Levels
19Monsters
4Raid bosses
11They will spoil
Forest of Robbers (Outlaw Forest) is a hunting ground in the Oren region. It is home to 19 monsters with 49 on 55 level, as well as 4 Raid boss. Below is a full list of raid bosses with links to their cards: each one has their stats, abilities, drops, and spoiler chances listed.

History of the place

The Forest of Bandits is named after its owners: the Ol Makhum district is held here. The fishing guild also calls it that, and sends its men there. Willy — behind the eyes of the tarlk-basilisks, whom he considers mid-level earth spirits and uses as bait for the elements of earth. The company in the forest is motley: the Ol Makhums themselves with warriors and healers, their apostates Ol Mahum Transcender, hunting gargoyles and tarlk-basilisks with elders.

The forest's ruler is decided by force. Envoy Ol Makhum, acting on orders from the Tetrarchs, announces a selection process and makes no secret of the fact that weaklings are of no use to anyone: five factions are vying for these lands. He issues a task based on his own grievances: the Tarlk-Bugbears are breeding basilisks and have been harassing the Ol Makhums for a long time, so bring thirty proofs of their deaths, and the clan leader must personally carry out the finishing blow. Those who succeed must sign up for the siege. Bandit Camps - clan hall, which stands right there in the forest.

There are five raid bosses here, more than almost all the neighboring ones: King Tarlk, Blood Monarch Gato, Red Flag Chieftain Shaka, Gang Leader Barda, and Desperate Refugee Leo. The names themselves tell the story of this place—chieftains, a standard-bearer, and a fugitive, each with their own gang; only King Tarlk goes without a retinue.

They fall here too magic coins — Golden Giants, Bloody Succubi, and the smaller stuff. Blacksmith Duning exchanges them at a set rate, and offers those willing to take a risk a game of roulette instead of exchanging: guess right in two tries and you'll get more.

Location monsters: 19

Monster Lvl. Race Aggression HP Skills
Gato's Marksmansecurity 49 HumanoidsHumanoids no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Gato's Troop Leadersecurity 49 HumanoidsHumanoids no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Ol Mahum Transcender 50 HumanoidsHumanoids no NPC StrikeNPC StrikeLv.5Hit.Bow Weapon Weak PointBow Weapon Weak PointLv.1Vulnerability to archery.Wind Attack Weak PointWind Attack Weak PointLv.1Vulnerable to wind attacks.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Tarlk Basilisk 50 BeastsBeasts no HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Slightly Weak P. Atk.Slightly Weak P. Atk.Lv.10Slightly reduced physical attack.Slightly Weak M. Atk.Slightly Weak M. Atk.Lv.10Slightly decreased magic attack.
Treasure Chest 51 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Elder Tarlk Basilisk 51 BeastsBeasts Yes HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Slightly Strong P. Atk.Slightly Strong P. Atk.Lv.12Slightly increased physical attack.Slightly Strong M. Atk.Slightly Strong M. Atk.Lv.12Slightly increased magic attack.
Treasure Chest 51 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Treasure BombTreasure BombLv.1Chest explosion.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Shaka's Shootersecurity 51 HumanoidsHumanoids no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Shaka's Followersecurity 51 HumanoidsHumanoids no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Hunter Gargoyle 52 Magical creaturesMagical creatures no NPC StrikeNPC StrikeLv.5Hit.Resist DaggersResist DaggersLv.3Resistance to daggers.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Oel Mahum 53 HumanoidsHumanoids Yes HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.Average M. Atk.Average M. Atk.Lv.11Average magic attack.
Treasure Chest 54 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Barda's Banditsecurity 54 HumanoidsHumanoids no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Barda's Shamansecurity 54 HumanoidsHumanoids no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."BOSS TwisterBOSS TwisterLv.5Vortex.Decrease P.AtkDecrease P.AtkLv.5Instantly decreases physical attack (Effect 3).HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Oel Mahum Warrior 54 HumanoidsHumanoids no HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Slightly Strong P. Atk.Slightly Strong P. Atk.Lv.12Slightly increased physical attack.Slightly Strong M. Atk.Slightly Strong M. Atk.Lv.12Slightly increased magic attack.
Treasure Chest 54 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Treasure BombTreasure BombLv.1Chest explosion.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Leo's Servantsecurity 55 The GiantsThe Giants no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Leo's Stewardsecurity 55 The GiantsThe Giants no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Oel Mahum Witch Doctor 55 HumanoidsHumanoids no NPC HealNPC HealLv.5Treatment.NPC Windstrike - MagicNPC Windstrike — MagicLv.5Wind Blow (magic).NPC Aura Burn - MagicNPC Aura Burn — MagicLv.5Burning the aura (magic).HP Increase (2x)HP Increase (2x)Lv.10Passively increases base HP (increased, ×2).
"Aggression" — whether the monster attacks first. "HP" — how many times more health it has than a normal monster of the same level; most have no multiplier. Hover over a skill icon to read its function. The table can be sorted by any column.

Raid bosses: 4

Boss Lvl. Race Aggression HP Skills
Carnage Lord Gato 50 HumanoidsHumanoids no 155 046 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Captain of Red Flag Shaka 52 HumanoidsHumanoids no 233 042 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Bandit Leader Barda 55 HumanoidsHumanoids no 189 660 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."..Lv.5Immobilize: The target is rooted in place.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Refugee Hopeful Leo 56 HumanoidsHumanoids no 196 306 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Decrease P.AtkDecrease P.AtkLv.5Instantly decreases physical attack (Effect 3).Decrease MPDecrease MPLv.5MP decrease.Decrease SpeedDecrease SpeedLv.5Instantly reduces movement speed (Effect 2).
Raid bosses don't have an HP multiplier—all their survivability is based on their health pool, so its exact value is listed here. Hover over the skill icon to read its functionality.

Quests that lead here

The column shows targets that can be attacked specifically here, or the NPCs for this quest located in the location. Quests are selected based on the following data: targets from the quest item drop table, NPCs by spawn coordinates.
Like 0
Share

Comments

There are no comments yet. Be the first!

leave a comment