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HomeLineage 2 BlogAbout the gameThe Cemetery Location - Full Description
The Cemetery Location - Full Description
About the game
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Cemetery

AdenaRegion
49–69Levels
22Monsters
4Raid bosses
14They will spoil
Cemetery (The Cemetery) is a hunting ground in the Aden region. It is home to 22 monster with 49 on 69 level, as well as 4 Raid boss. Below is a full list of raid bosses with links to their cards: each one has their stats, abilities, drops, and spoiler chances listed.

History of the place

The National Cemetery lies east of Aden: Guard Coleman explains the route simply: follow the road east, and if you turn south from there, you'll find a huge cave known as the Titan's Cave. Burials have been taking place here since the time of the Elmoreden Empire, and this is evident in the loot: local undead archers still collect imperial arrowheads from that era—the Hunters' Guild sends seekers to retrieve them.

The peace here has long been disturbed. Sir Eric Rodemay analyzes the witches' dark prophecy word by word: "An Imperial Tomb? A Tomb Warden? A Keykeeper? A Great King of the Tomb Watch? Do his steps pass through the wall of time and space? And pierce with a two-pronged spear?"—and comes to the conclusion that it can only refer to the National Cemetery. He deduces the following procedure: defeat the Tomb Warden, and then the Keykeeper will appear; collect the six keys, and only then defeat the Imperial Warden, who holds the scepter. The Warden himself is said to move freely "through time and space," meaning he travels instantly.

A far more dangerous shadow hangs over the cemetery. Maestro Reorin He calls Cabrio, the Messenger of Shilen, a cruel soul collector: this demon holds souls in this world and prevents them from entering eternal rest. The soul of the maestro's wife, Reiria, has fallen into his collection, and Reorin begs for her release, warning him frankly that he is a fearsome adversary.

People come here for everyday business too. Blacksmith Wilbert says that Spirit Beads are easiest to obtain in three places—the Aden Cemetery, the Ancient Battlefield, and the Field of Slaughter—and in the cemetery itself, they are given by Evil Ghosts of the Ruins, Soldiers of Sorrow, Cruel Punishers, Wandering Souls, Tormented Dead, and Lost Souls. The President of the Hunters' Guild Bernard adds the Aden National Cemetery to the list of places where ancient magical coins are hidden.

Location monsters: 22

Monster Lvl. Race Aggression HP Skills
Ghost of Peasantsecurity 49 UndeadUndead no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Ghost of Peasantsecurity 49 UndeadUndead no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Spiteful Ghost of Ruins 50 UndeadUndead Yes Resistant Bow WeaponsResistant Bow WeaponsLv.5Resistance to archery attacks.Critical PowerCritical PowerLv.1Strong critical hits.NPC Prominence - SlowNPC Prominence - SlowLv.5Prominence (slowing down).Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.
Tairim 50 Magical creaturesMagical creatures no NPC ShieldNPC ShieldLv.3Shield.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Slightly Weak P. Atk.Slightly Weak P. Atk.Lv.10Slightly reduced physical attack.
Kim's Gangsecurity 51 HumanoidsHumanoids no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Soldier of Grief 51 UndeadUndead no NPC WindstrikeNPC WindstrikeLv.5NPC Wind Strike.Decrease SpeedDecrease SpeedLv.5Instantly reduces movement speed (Effect 2).Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.
Treasure Chest 51 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Treasure Chest 51 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Treasure BombTreasure BombLv.1Chest explosion.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Cruel Punisher 52 UndeadUndead no PoisonPoisonLv.5Poison: Gradually reduces HP (Effect 6).Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Taik Orc Seeker 52 HumanoidsHumanoids no ShockShockLv.5Shock: Temporarily incapacitates.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Slightly Strong P. Atk.Slightly Strong P. Atk.Lv.12Slightly increased physical attack.
Roving Soul 53 UndeadUndead no NPC StrikeNPC StrikeLv.5Hit.Critical PowerCritical PowerLv.1Strong critical hits.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.
Tortured Undead 53 UndeadUndead no NPC FlamestrikeNPC FlamestrikeLv.5Flame strike.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Soul of Ruins 54 UndeadUndead Yes NPC HP DrainNPC HP DrainLv.5HP theft.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Kabed's Soldiersecurity 54 UndeadUndead no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Resist DaggersResist DaggersLv.3Resistance to daggers.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.
Kabed's Archersecurity 54 UndeadUndead no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Resist DaggersResist DaggersLv.3Resistance to daggers.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.
Treasure Chest 54 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Average P. Atk.Average P. Atk.Lv.11Average physical attack.
Grave Guard 54 Magical creaturesMagical creatures Yes NPC FlamestrikeNPC FlamestrikeLv.5Flame strike.Resist DaggersResist DaggersLv.3Resistance to daggers.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
Treasure Chest 54 Magical creaturesMagical creatures no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Treasure BombTreasure BombLv.1Chest explosion.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Taik Orc Supply Leader 55 HumanoidsHumanoids Yes ShockShockLv.5Shock: Temporarily incapacitates.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.Slightly Strong P. Atk.Slightly Strong P. Atk.Lv.12Slightly increased physical attack.
Imperial Gravekeeper 60 UndeadUndead no Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Cabrio Captorsecurity 69 UndeadUndead no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."ShockShockLv.6Shock: Temporarily incapacitates.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.Dark AttackDark AttackLv.1Dark energy attack.
Cabrio Bladersecurity 69 DemonsDemons no Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Dark AttackDark AttackLv.1Dark energy attack.Resist Dark AttackResist Dark AttackLv.5Resistance to dark attacks.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.
"Aggression" — whether the monster attacks first. "HP" — how many times more health it has than a normal monster of the same level; most have no multiplier. Hover over a skill icon to read its function. The table can be sorted by any column.

Raid bosses: 4

Boss Lvl. Race Aggression HP Skills
Ghost of Peasant Leader 50 UndeadUndead no 213 145 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."BleedBleedLv.5Bleeding.Decrease MPDecrease MPLv.5MP decrease.BOSS HP DrainBOSS HP DrainLv.5HP theft.
Grave Robber Kim 52 HumanoidsHumanoids no 169 041 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."..Lv.5Immobilize: The target is rooted in place.HP Increase (1x)HP Increase (1x)Lv.1Normal HP reserve.MP Increase (1x)MP Increase (1x)Lv.1Passively increases base MP.
Ghost Knight Cabed 55 UndeadUndead no 189 660 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."Resist DaggersResist DaggersLv.3Resistance to daggers.Blunt Weapon Weak PointBlunt Weapon Weak PointLv.1Vulnerability to blunt weapons.Sacred Attack Weak PointSacred Attack Weak PointLv.2Vulnerable to holy attacks.
Shilen's Messenger Cabrio 70 DemonsDemons no 373 386 Resist Full Magic AttackResist Full Magic AttackLv.1Absolute immunity to stun, sleep, immobilization, paralysis, and mental effects. Such a creature is immune to these abilities entirely, not just "with a small chance."ShockShockLv.7Shock: Temporarily incapacitates.Dark AttackDark AttackLv.1Dark energy attack.Resist Dark AttackResist Dark AttackLv.5Resistance to dark attacks.
Raid bosses don't have an HP multiplier—all their survivability is based on their health pool, so its exact value is listed here. Hover over the skill icon to read its functionality.

Quests that lead here

The column shows targets that can be attacked specifically here, or the NPCs for this quest located in the location. Quests are selected based on the following data: targets from the quest item drop table, NPCs by spawn coordinates.
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