Soul Guard skill
Soul Guard is an active, supportable skill (CONT / OP_TOGGLE) targeting self (TARGET_SELF). A toggle skill that continuously increases physical defense by consuming MP over time; the mechanics are as follows: for: op=add to stat=pDef according to the #def table, while simultaneously applying the ManaDamOverTime effect, consuming MP every 3 seconds according to the #mdot table.
Effect by levels: pDef: +293.3 → +653.1 (table #def). MP consumption: mpInitialConsume 8 → 14 (table #mpInitialConsume), periodic consumption: 15 → 30 MP every 3 sec. (table #mdot).
Parameters: A toggle skill (manually toggled on/off), lasts indefinitely as long as MP is present (count = ∞), with no fixed duration. Provides a significant boost to physical defense at the cost of constant mana consumption, making it effective for tanking and survivability in protracted fights.
Sharpening: none.
| level | mpInitialConsume | def | mdot |
|---|---|---|---|
| 1 | 8 | 293.3 | 15 |
| 2 | 9 | 333.2 | 18 |
| 3 | 10 | 375.9 | 18 |
| 4 | 11 | 421.4 | 21 |
| 5 | 11 | 445.2 | 24 |
| 6 | 11 | 469.7 | 24 |
| 7 | 12 | 494.9 | 24 |
| 8 | 12 | 520.1 | 24 |
| 9 | 13 | 546.0 | 27 |
| 10 | 13 | 571.9 | 27 |
| 11 | 13 | 598.5 | 27 |
| 12 | 14 | 625.8 | 30 |
| 13 | 14 | 653.1 | 30 |