Resurrection skill
Resurrection
Brings the dead back to life. Restores lost experience.
Description
Resurrection — active RESURRECT (OP_ACTIVE), target: player corpse (TARGET_CORPSE_PLAYER), range 400 (effectRange 900). Magical resurrection with a long cooldown: cast 6000 ms, reuseDelay 120000 ms; the effect strength is determined by the power parameter, which scales according to levels.
Effect by level: power: from +0 → +70 (restores lost experience, see the level table). Also: MP: 47 → 191, mpInitialConsume: 12 → 48, aggroPoints: 121 → 624 (according to the tables).
Sharpening: none.
| level | mpConsume | mpInitialConsume | aggro | |
|---|---|---|---|---|
| 1 | 0 (0%) | 47 | 12 | 121 |
| 2 | 20 (20%) | 70 | 18 | 196 |
| 3 | 30 (30%) | 97 | 25 | 290 |
| 4 | 40 (40%) | 121 | 31 | 374 |
| 5 | 50 (50%) | 144 | 36 | 460 |
| 6 | 55 (55%) | 156 | 39 | 502 |
| 7 | 60 (60%) | 165 | 42 | 542 |
| 8 | 65 (65%) | 182 | 46 | 595 |
| 9 | 70 (70%) | 191 | 48 | 624 |
Enchant: this skill has no enchant branches.
