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Zealot
Description of all skills (Interlude)
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Zealot skill

Zealot
Zealot
Gains the power of a guardian, increasing combat skills for a short time. Consumes HP. Use when HP drops below 30%. HP regeneration is reduced. If your current weapon skill is not perfect, this skill simply grants a speed bonus. Increases Critical Hits.
Profession Destroyer Tyrant
id420
skillTypeBUFF
targetTARGET_SELF
levels3
enchant
Description

 

Zealot is an active BUFF (OP_ACTIVE) targeting self. Activates only when HP is ≤ 30% (cond). For 60 seconds, it provides a set of "berserk bonuses": speed/accuracy + crit boost, with the crit bonus type depending on the weapon. Cast time: 2 seconds, cooldown: 900 seconds (15 minutes). Cost: HP 159→204 and MP 106→136 (depending on levels).
 
General effects (always):

  • Accuracy: +6 (add operation to stat=accCombat, fixed).
  • Run Speed: +10 → +30 (add to stat=runSpd, see #runSpd).
  • Atk. Spd: ×1.10 → ×1.30 (mul to stat=pAtkSpd, see #pAtkSpd).
  • HP recovery: gainHp ×0.5 (mul to stat=gainHp, fixed; works as a multiplier to received/passive HP gain in the server stat system).

 
Weapon Crit Bonuses:

  • If weapon: SWORD / BIGSWORD / POLE → Crit Rate: +33 → +100 (add operation to stat=rCrit, see #rCrit).
  • If weapon: BLUNT / BIGBLUNT / FIST / DUALFIST → Crit Damage: ×1.3 → ×2.0 (mul operation to stat=cAtk, see #cAtk).

 
Effect by level: HP Consume: 159 → 204 (see the table by level). MP Consume: 106 → 136 (see the table by level). Run Speed: +10 → +30 (see #runSpd). P. Atk Spd: ×1.10 (+10%) → ×1.30 (+30%) (see #pAtkSpd). R. Crit: +33 → +100 (for SWORD/BIGSWORD/POLE, see #rCrit). C. Atk: ×1.3 (+30%) → ×2.0 (+100%), (for BLUNT/BIGBLUNT/FIST/DUALFIST, see #cAtk).
 
Sharpening: none
 


level mpConsume cAtk hpConsume pAtkSpd rCrit runSpd stackOrder
1 106 1.3 159 1.1 33 10 1
2 122 1.6 183 1.2 66 20 2
3 136 2.0 204 1.3 100 30 3
Enchant: this skill has no enchant branches.

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