Zealot skill
Zealot is an active BUFF (OP_ACTIVE) targeting self. Activates only when HP is ≤ 30% (cond). For 60 seconds, it provides a set of "berserk bonuses": speed/accuracy + crit boost, with the crit bonus type depending on the weapon. Cast time: 2 seconds, cooldown: 900 seconds (15 minutes). Cost: HP 159→204 and MP 106→136 (depending on levels).
General effects (always):
- Accuracy: +6 (add operation to stat=accCombat, fixed).
- Run Speed: +10 → +30 (add to stat=runSpd, see #runSpd).
- Atk. Spd: ×1.10 → ×1.30 (mul to stat=pAtkSpd, see #pAtkSpd).
- HP recovery: gainHp ×0.5 (mul to stat=gainHp, fixed; works as a multiplier to received/passive HP gain in the server stat system).
Weapon Crit Bonuses:
- If weapon: SWORD / BIGSWORD / POLE → Crit Rate: +33 → +100 (add operation to stat=rCrit, see #rCrit).
- If weapon: BLUNT / BIGBLUNT / FIST / DUALFIST → Crit Damage: ×1.3 → ×2.0 (mul operation to stat=cAtk, see #cAtk).
Effect by level: HP Consume: 159 → 204 (see the table by level). MP Consume: 106 → 136 (see the table by level). Run Speed: +10 → +30 (see #runSpd). P. Atk Spd: ×1.10 (+10%) → ×1.30 (+30%) (see #pAtkSpd). R. Crit: +33 → +100 (for SWORD/BIGSWORD/POLE, see #rCrit). C. Atk: ×1.3 (+30%) → ×2.0 (+100%), (for BLUNT/BIGBLUNT/FIST/DUALFIST, see #cAtk).
Sharpening: none
| level | mpConsume | cAtk | hpConsume | pAtkSpd | rCrit | runSpd | stackOrder |
|---|---|---|---|---|---|---|---|
| 1 | 106 | 1.3 | 159 | 1.1 | 33 | 10 | 1 |
| 2 | 122 | 1.6 | 183 | 1.2 | 66 | 20 | 2 |
| 3 | 136 | 2.0 | 204 | 1.3 | 100 | 30 | 3 |
