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Curse: Poison
Description of all skills (Interlude)
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Curse Ability: Poison

Curse: Poison
Magical poisoning: poison of human and dark schools.
ID1168
TypePoison: Damage 30 seconds
Levels7
Cast4 with
Reloading12 with
MP consumption10–67
Range600
TraitPoison
base chance70 %
Sharpeningno
Duration of30 with
Professions (6)

What is he doing

A poisonous classic for human and dark elf mages starting at level 7: 70% base chance, 600 range, and a half-minute of damage drip. At lower levels, it's a significant part of nuker DPS, while at higher levels, it remains a finishing move for those fleeing.

Poison rules: damage drips every 3 seconds, 10 ticks (half a minute), bypasses shields and evasion; the first tick will awaken a sleeping target. The target's defensive stat is CON, and not MEN, like other debuffs.

Chance of overlap. The base chance from the data is multiplied by 1 + (magic skill level - target level) × 3% — an underpowered curse almost never works on a high-level target, which is why the "Magic Level" column in the table is so important. The chance is then multiplied by the ratio of the target's M.Atk to M.Def. A charged spiritual shot doubles and a blessed one quadruples the M.Atk in this formula, - then the target's defensive stat (MEN) and its resistances. A full analysis is in analysis of debuff mechanics.

Skill levels

Level 1 requires a book: Spellbook: Curse: PoisonThe remaining levels are studied only for SP.

Level Magic level Studied at MP consumption SP
1 7 7 10 470
2 20 20 20 2 900-3 100
3 30 30 27 10 500-11 000
4 44 44 39 35 000-37 000
5 52 52 48 78 000-82 000
6 62 62 58 170 000-190 000
7 72 72 67 630 000-710 000

Sharpening

Curse: Poison has no enchantment trees.

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