Curse Ability: Poison
What is he doing
A poisonous classic for human and dark elf mages starting at level 7: 70% base chance, 600 range, and a half-minute of damage drip. At lower levels, it's a significant part of nuker DPS, while at higher levels, it remains a finishing move for those fleeing.
Poison rules: damage drips every 3 seconds, 10 ticks (half a minute), bypasses shields and evasion; the first tick will awaken a sleeping target. The target's defensive stat is CON, and not MEN, like other debuffs.
Chance of overlap. The base chance from the data is multiplied by 1 + (magic skill level - target level) × 3% — an underpowered curse almost never works on a high-level target, which is why the "Magic Level" column in the table is so important. The chance is then multiplied by the ratio of the target's M.Atk to M.Def. A charged spiritual shot doubles and a blessed one quadruples the M.Atk in this formula, - then the target's defensive stat (MEN) and its resistances. A full analysis is in analysis of debuff mechanics.
Skill levels
Level 1 requires a book: Spellbook: Curse: PoisonThe remaining levels are studied only for SP.
| Level | Magic level | Studied at | MP consumption | SP |
|---|---|---|---|---|
| 1 | 7 | 7 | 10 | 470 |
| 2 | 20 | 20 | 20 | 2 900-3 100 |
| 3 | 30 | 30 | 27 | 10 500-11 000 |
| 4 | 44 | 44 | 39 | 35 000-37 000 |
| 5 | 52 | 52 | 48 | 78 000-82 000 |
| 6 | 62 | 62 | 58 | 170 000-190 000 |
| 7 | 72 | 72 | 67 | 630 000-710 000 |
Sharpening
Curse: Poison has no enchantment trees.
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