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02.10.2026
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23.10.2026
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02.10.2026
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New Lineage 2 servers
x1200
Interlude
02.10.2026
x7
High Five
23.10.2026
x1
Interlude +
12.10.2026
x30
Interlude
02.10.2026
x0.5
Remastered
Yesterday
Curse Death Link
Description of all skills (Interlude)
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Curse Death Link skill

Curse Death Link
Cursed Link: The less health the caster has, the more damaging the blow.
ID1159
TypeNuke - darkness, from his HP
Levels22
Cast4 with
Reloading6 with
MP consumption45–69
Range900
Sharpening2 branches
ElementDark
Professions (2)

What is he doing

The famous CDL: a dark nuke whose power increases as you lose your own HP — At the last drop of health, the damage is many times higher than the table. Level 22 (68→108), range 900.

The Legend of Necromancers and Spellhaulers: Playing on the edge with calculated risk. The exact formula for damage versus HP lost is in a separate article. Curse Death Link analysis.

Damage. Calculated using the general magic formula: 91 × strength × √M.Atk ÷ target's M.Def; a spiritual shot deals ≈×1,41 damage, a blessed shot deals ×2. An elemental nuke also bypasses the target's elemental defense. Magical crit (×4) and "resistance" with half or zero damage are possible—full analysis in article about magic damage.

Skill levels

Level 1 requires a book: Spellbook: Curse Death LinkThe remaining levels are studied only for SP.

Level Magic level Studied at Power MP consumption SP
1 50 52 68 45 39 000-41 000
2 52 52 72 48 39 000-41 000
3 54 56 75 49 42 000-45 000
4 56 56 78 52 42 000-45 000
5 57 58 80 53 44 000-105 000
6 58 58 82 54 44 000-105 000
7 59 60 84 55 65 000-75 000
8 60 60 85 55 65 000-75 000
9 61 62 87 57 80 000-100 000
10 62 62 89 58 80 000-100 000
11 63 64 90 59 100 000-120 000
12 64 64 92 60 100 000-120 000
13 65 66 94 60 130 000-160 000
14 66 66 96 62 130 000-160 000
15 67 68 97 63 170 000-180 000
16 68 68 99 64 170 000-180 000
17 69 70 100 64 190 000-240 000
18 70 70 102 65 190 000-240 000
19 71 72 104 67 310 000-360 000
20 72 72 105 67 310 000-360 000
21 73 74 107 68 410 000-500 000
22 74 74 108 69 410 000-500 000

Sharpening

Enchanting is available from level 76 through the class trainer. Each attempt deducts SP and experience from the table; the chance depends on the character's level. If you fail, the skill resets to +0., spent SP and experience are lost. You can only switch to another branch at +0—there is no direct transition from a leveled branch. At +1, you need the book: Giant's Codex.

Branch 1: Power – Increases strength: 109 → 127
+ Mag. lvl. Strength SP Experience Chance of 76 77 78 79 80
1 76 109 550 000 5 500 000 82 % 92 % 97 % 97 % 97 %
2 76 109 567 000 5 670 000 80 % 90 % 95 % 95 % 95 %
3 76 110 585 000 5 850 000 78 % 88 % 93 % 93 % 93 %
4 77 111 623 000 6 230 000 52 % 76 % 86 % 86 % 86 %
5 77 111 643 000 6 430 000 50 % 74 % 84 % 84 % 84 %
6 77 112 662 000 6 620 000 48 % 72 % 82 % 82 % 82 %
7 78 113 702 000 7 020 000 14 % 46 % 70 % 70 % 70 %
8 78 113 724 000 7 240 000 10 % 44 % 68 % 68 % 68 %
9 78 114 746 000 7 460 000 6% 42 % 66 % 66 % 66 %
10 79 115 913 000 9 130 000 2% 14 % 40 % 40 % 40 %
11 79 115 941 000 9 410 000 2% 10 % 38 % 38 % 38 %
12 79 116 970 000 9 700 000 2% 6% 36 % 36 % 36 %
13 80 116 1 187 000 11 870 000 1% 2% 14 % 14 % 14 %
14 80 117 1 223 000 12 230 000 1% 2% 10 % 10 % 10 %
15 80 118 1 261 000 12 610 000 1% 2% 6% 6% 6%
16 81 118 1 543 000 15 430 000 1% 1% 2% 2% 2%
17 81 119 1 590 000 15 900 000 1% 1% 2% 2% 2%
18 81 120 1 639 000 16 390 000 1% 1% 2% 2% 2%
19 82 120 2 006 000 20 060 000 1% 1% 1% 1% 1%
20 82 121 2 067 000 20 670 000 1% 1% 1% 1% 1%
21 82 122 2 131 000 21 310 000 1% 1% 1% 1% 1%
22 83 122 2 608 000 26 080 000 1% 1% 1% 1% 1%
23 83 123 2 687 000 26 870 000 1% 1% 1% 1% 1%
24 83 124 2 770 000 27 700 000 0% 1% 1% 1% 1%
25 84 124 3 390 000 33 900 000 0% 1% 1% 1% 1%
26 84 125 3 493 000 34 930 000 0% 1% 1% 1% 1%
27 84 125 3 601 000 36 010 000 0% 0% 1% 1% 1%
28 85 126 4 407 000 44 070 000 0% 0% 1% 1% 1%
29 85 127 4 541 000 45 410 000 0% 0% 1% 1% 1%
30 85 127 4 681 000 46 810 000 0% 0% 0% 0% 0%
Branch 2: Cost – reduces MP consumption: 67 → 38
+ Mag. lvl. MP consumption SP Experience Chance of 76 77 78 79 80
1 76 67 550 000 5 500 000 82 % 92 % 97 % 97 % 97 %
2 76 66 567 000 5 670 000 80 % 90 % 95 % 95 % 95 %
3 76 65 585 000 5 850 000 78 % 88 % 93 % 93 % 93 %
4 77 63 623 000 6 230 000 52 % 76 % 86 % 86 % 86 %
5 77 63 643 000 6 430 000 50 % 74 % 84 % 84 % 84 %
6 77 62 662 000 6 620 000 48 % 72 % 82 % 82 % 82 %
7 78 61 702 000 7 020 000 14 % 46 % 70 % 70 % 70 %
8 78 60 724 000 7 240 000 10 % 44 % 68 % 68 % 68 %
9 78 60 746 000 7 460 000 6% 42 % 66 % 66 % 66 %
10 79 58 913 000 9 130 000 2% 14 % 40 % 40 % 40 %
11 79 57 941 000 9 410 000 2% 10 % 38 % 38 % 38 %
12 79 56 970 000 9 700 000 2% 6% 36 % 36 % 36 %
13 80 55 1 187 000 11 870 000 1% 2% 14 % 14 % 14 %
14 80 55 1 223 000 12 230 000 1% 2% 10 % 10 % 10 %
15 80 53 1 261 000 12 610 000 1% 2% 6% 6% 6%
16 81 52 1 543 000 15 430 000 1% 1% 2% 2% 2%
17 81 51 1 590 000 15 900 000 1% 1% 2% 2% 2%
18 81 51 1 639 000 16 390 000 1% 1% 2% 2% 2%
19 82 50 2 006 000 20 060 000 1% 1% 1% 1% 1%
20 82 48 2 067 000 20 670 000 1% 1% 1% 1% 1%
21 82 47 2 131 000 21 310 000 1% 1% 1% 1% 1%
22 83 47 2 608 000 26 080 000 1% 1% 1% 1% 1%
23 83 46 2 687 000 26 870 000 1% 1% 1% 1% 1%
24 83 45 2 770 000 27 700 000 0% 1% 1% 1% 1%
25 84 43 3 390 000 33 900 000 0% 1% 1% 1% 1%
26 84 42 3 493 000 34 930 000 0% 1% 1% 1% 1%
27 84 42 3 601 000 36 010 000 0% 0% 1% 1% 1%
28 85 41 4 407 000 44 070 000 0% 0% 1% 1% 1%
29 85 40 4 541 000 45 410 000 0% 0% 1% 1% 1%
30 85 38 4 681 000 46 810 000 0% 0% 0% 0% 0%
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