Новые сервера л2 Lineage 2 servers announcements
Premium servers Lineage 2
x1200
Interlude
30.10.2026
x7
High Five
23.10.2026
x25
Interlude
23.10.2026
New Lineage 2 servers
x1200
Interlude
30.10.2026
x7
High Five
23.10.2026
x1200
Interlude
23.10.2026
HomeLineage 2 BlogAbout the gameVicious Stance - Lineage 2
Vicious Stance - Lineage 2
About the game
1447
6 0 Subscribe to our Telegram

Vicious Stance skill

+ 609at the 20 level× 6,1at dagger strikes0for normal skills5 withmana consumption interval14classes
A toggle skill that increases critical damage. It sounds simple, but it actually works three different ways: with a dagger strike, the bonus is multiplied sixfold, with regular physical abilities, it doesn't work at all, and the target's armor reduces it just like all other damage. Let's break it down in code: what exactly is added, where it's applied, and how much actually reaches the target.

What is this skill?

Parameter Value
Type switch to yourself
Levels 20, magic level from 20 to 74
What gives Critical Damage Bonus: +35 to +609
One-time expense from 4 to 14 MP when turned on
Maintenance mana drain every 5 seconds while enabled
Who is available? Warrior, Gladiator, Warlord, Rogue, Treasure Hunter, Hawkeye, Elven Scout, Plain Walker, Silver Ranger, Assassin, Abyss Walker, Phantom Ranger, Orc Raider, Destroyer
The increase is added to other sources of the same indicator, and not multiplied by them.

Three cases, and each one is different

The main thing that is not visible in the skill description: the bonus is included in the damage calculation in three different places, and the result is different every time.

What do we hit with? What is added How it works
Normal attack + 609 only if the hit was critical
Dagger Strike +3 715 The bonus is multiplied by 6,1, and a critical check is not needed - such hits are always considered critical
Normal physical skill 0 the increase is not applied at all
The numbers are for skill level 20. "Dagger Strike" refers to skills labeled as "blow" in the files: Backstab, Deadly Blow, Mortal Blow, and similar skills.
Vicious Stance bonus for different types of attacks in Lineage 2

Hence the simple conclusion: for a dagger user, this skill is approximately six times more valuable than for a swordsman, but for a fighter who lives on active skills, it gives nothing.

The target's armor eats up the bonus

But this changes the entire assessment of the skill. The increase is included in the calculation. until how damage is divided by the target's defense. The order in the code is as follows:

Base Attack Damage → Crit Multipliers → skill increase → Positional bonuses and soulshots → division into defense.

So there's an increase does not penetrate armor. It passes through it just like all the other damage, and its real contribution is calculated as value × 70 ÷ target protection.

How much damage does Vicious Stance actually add depending on the target's physical defense?

The stated +609 turns into +85 against a target with 500 defense and +21 against a target with 2000 defense.
Target protection Normal crit Dagger Strike Who is this approximately?
300 + 142 + 867 light armor, mage
500 + 85 + 520 medium armor
700 + 61 + 371 heavy armor without buffs
1000 + 43 + 260 fighter in buffs
1400 + 30 + 186 танк
2000 + 21 + 130 tank in full protection
The thicker the target, the less the skill provides. Against soft targets, it works significantly better—and this is exactly the opposite of what you'd expect from a "static" bonus.

Mana cost is based on your level, not the skill level.

While the switch is on, every 5 seconds Mana is written off. And it is calculated not as a percentage of the mana reserve, but according to the formula 0,4 × character level ÷ 2,4.

This leads to the following non-obvious conclusion: There's no point in keeping the skill at level 1 just to save money.The cost is the same at any Vicious Stance level—you pay for your character's level, not for the skill's power.

If there is not enough mana for the next tick, the switch turns off automatically, and a system message is sent.

Character Level Per tick Per minute Per minute with sharpening Cost
20 3,3 SM 40 SM 10 SM
40 6,7 SM 80 SM 20 SM
52 8,7 SM 104 SM 26 SM
60 10,0 SM 120 SM 30 SM
70 11,7 SM 140 SM 35 SM
76 12,7 SM 152 SM 38 SM
80 13,3 SM 160 SM 40 SM
The tick occurs once every 5 seconds, that is, twelve times per minute.

Skill sharpening

The skill has two branches of sharpening, and they do not intersect: it is impossible to strengthen and reduce the cost at the same time.

Branch What changes At +1 At +30
Power bonus to critical damage 615 774
Cost mana consumption coefficient 0,39 0,10
  and one-time consumption when switched on 13 4
Power at maximum increases the bonus from 609 to 774—that's +27%. Cost reduces the sustain by a factor of four, but doesn't affect the ability's power at all.

All skill levels

Level Magic level increase On a dagger strike Power consumption when switched on
1 20 35 214 4 SM
2 24 48 293 5 SM
3 28 64 390 5 SM
4 32 84 512 6 SM
5 36 109 665 7 SM
6 40 139 848 7 SM
7 43 166 1 013 8 SM
8 46 196 1 196 9 SM
9 49 229 1 397 9 SM
10 52 266 1 623 10 SM
11 55 306 1 867 10 SM
12 58 349 2 129 11 SM
13 60 379 2 312 11 SM
14 62 410 2 501 12 SM
15 64 443 2 702 12 SM
16 66 475 2 898 13 SM
17 68 509 3 105 13 SM
18 70 542 3 306 13 SM
19 72 576 3 514 14 SM
20 74 609 3 715 14 SM
The values ​​in the two middle columns are the increase until division into target defense. How much will actually reach is in the table above.

Common Misconceptions

What they say As a matter of fact
"The increase doesn't affect armor, it's static." No. It's included in the calculation before dividing by defense and is reduced by it just like all other damage. Against a target with 2000 defense, the stated 609 comes down to 21.
"This skill enhances all physical skills." Only dagger strikes, and the bonus there is also multiplied by 6,1. Regular physical skills in this branch don't count at all—the skill doesn't give them anything.
"Mana cost is a percentage of your maximum." The flat number is calculated using the formula 0,4 × character level ÷ 2,4. It does not depend on the mana reserve in any way.
"At a low skill level, mana is spent less." The same. The consumption rate is the same for all twenty levels, only the one-time activation fee changes—from 4 to 14 MP.
"Dagger needs a crit for the bonus to work." A dagger strike is considered critical by definition: a separate crit check is not made for it.

Fascia Massage:

The skill adds from 35 to 609 units to critical damage.

For dagger strikes, the bonus is multiplied by 6,1 and always works; for normal attacks, only on critical hits; for normal physical skills, it does not work.

The target's armor reduces the bonus just like other damage: the actual contribution is equal to the value multiplied by 70 and divided by the target's defense.

Mana drains every 5 seconds, and the tick size depends on the character's level, not the skill's level.

Sharpening Power increases the bonus to 774, Cost cuts the consumption by a factor of four, but does not change the strength.

Read more:

The numbers are taken from the skill file and the server code for calculating physical damage.

You can support the project by subscribing to our Telegram channel.
If you're interested in detailed breakdowns of game mechanics or skills, be sure to check it out. this section, which is dedicated specifically to these gaming issues.

Like 6
Share

Comments

There are no comments yet. Be the first!

leave a comment