Vicious Stance skill
What is this skill?
| Parameter | Value |
|---|---|
| Type | switch to yourself |
| Levels | 20, magic level from 20 to 74 |
| What gives | Critical Damage Bonus: +35 to +609 |
| One-time expense | from 4 to 14 MP when turned on |
| Maintenance | mana drain every 5 seconds while enabled |
| Who is available? | Warrior, Gladiator, Warlord, Rogue, Treasure Hunter, Hawkeye, Elven Scout, Plain Walker, Silver Ranger, Assassin, Abyss Walker, Phantom Ranger, Orc Raider, Destroyer |
Three cases, and each one is different
The main thing that is not visible in the skill description: the bonus is included in the damage calculation in three different places, and the result is different every time.
| What do we hit with? | What is added | How it works |
|---|---|---|
| Normal attack | + 609 | only if the hit was critical |
| Dagger Strike | +3 715 | The bonus is multiplied by 6,1, and a critical check is not needed - such hits are always considered critical |
| Normal physical skill | 0 | the increase is not applied at all |
The target's armor eats up the bonus
But this changes the entire assessment of the skill. The increase is included in the calculation. until how damage is divided by the target's defense. The order in the code is as follows:
Base Attack Damage → Crit Multipliers → skill increase → Positional bonuses and soulshots → division into defense.
So there's an increase does not penetrate armor. It passes through it just like all the other damage, and its real contribution is calculated as value × 70 ÷ target protection.
| Target protection | Normal crit | Dagger Strike | Who is this approximately? |
|---|---|---|---|
| 300 | + 142 | + 867 | light armor, mage |
| 500 | + 85 | + 520 | medium armor |
| 700 | + 61 | + 371 | heavy armor without buffs |
| 1000 | + 43 | + 260 | fighter in buffs |
| 1400 | + 30 | + 186 | танк |
| 2000 | + 21 | + 130 | tank in full protection |
Mana cost is based on your level, not the skill level.
While the switch is on, every 5 seconds Mana is written off. And it is calculated not as a percentage of the mana reserve, but according to the formula 0,4 × character level ÷ 2,4.
This leads to the following non-obvious conclusion: There's no point in keeping the skill at level 1 just to save money.The cost is the same at any Vicious Stance level—you pay for your character's level, not for the skill's power.
If there is not enough mana for the next tick, the switch turns off automatically, and a system message is sent.
| Character Level | Per tick | Per minute | Per minute with sharpening Cost |
|---|---|---|---|
| 20 | 3,3 SM | 40 SM | 10 SM |
| 40 | 6,7 SM | 80 SM | 20 SM |
| 52 | 8,7 SM | 104 SM | 26 SM |
| 60 | 10,0 SM | 120 SM | 30 SM |
| 70 | 11,7 SM | 140 SM | 35 SM |
| 76 | 12,7 SM | 152 SM | 38 SM |
| 80 | 13,3 SM | 160 SM | 40 SM |
Skill sharpening
The skill has two branches of sharpening, and they do not intersect: it is impossible to strengthen and reduce the cost at the same time.
| Branch | What changes | At +1 | At +30 |
|---|---|---|---|
| Power | bonus to critical damage | 615 | 774 |
| Cost | mana consumption coefficient | 0,39 | 0,10 |
| and one-time consumption when switched on | 13 | 4 |
All skill levels
| Level | Magic level | increase | On a dagger strike | Power consumption when switched on |
|---|---|---|---|---|
| 1 | 20 | 35 | 214 | 4 SM |
| 2 | 24 | 48 | 293 | 5 SM |
| 3 | 28 | 64 | 390 | 5 SM |
| 4 | 32 | 84 | 512 | 6 SM |
| 5 | 36 | 109 | 665 | 7 SM |
| 6 | 40 | 139 | 848 | 7 SM |
| 7 | 43 | 166 | 1 013 | 8 SM |
| 8 | 46 | 196 | 1 196 | 9 SM |
| 9 | 49 | 229 | 1 397 | 9 SM |
| 10 | 52 | 266 | 1 623 | 10 SM |
| 11 | 55 | 306 | 1 867 | 10 SM |
| 12 | 58 | 349 | 2 129 | 11 SM |
| 13 | 60 | 379 | 2 312 | 11 SM |
| 14 | 62 | 410 | 2 501 | 12 SM |
| 15 | 64 | 443 | 2 702 | 12 SM |
| 16 | 66 | 475 | 2 898 | 13 SM |
| 17 | 68 | 509 | 3 105 | 13 SM |
| 18 | 70 | 542 | 3 306 | 13 SM |
| 19 | 72 | 576 | 3 514 | 14 SM |
| 20 | 74 | 609 | 3 715 | 14 SM |
Common Misconceptions
| What they say | As a matter of fact |
|---|---|
| "The increase doesn't affect armor, it's static." | No. It's included in the calculation before dividing by defense and is reduced by it just like all other damage. Against a target with 2000 defense, the stated 609 comes down to 21. |
| "This skill enhances all physical skills." | Only dagger strikes, and the bonus there is also multiplied by 6,1. Regular physical skills in this branch don't count at all—the skill doesn't give them anything. |
| "Mana cost is a percentage of your maximum." | The flat number is calculated using the formula 0,4 × character level ÷ 2,4. It does not depend on the mana reserve in any way. |
| "At a low skill level, mana is spent less." | The same. The consumption rate is the same for all twenty levels, only the one-time activation fee changes—from 4 to 14 MP. |
| "Dagger needs a crit for the bonus to work." | A dagger strike is considered critical by definition: a separate crit check is not made for it. |
Fascia Massage:
The skill adds from 35 to 609 units to critical damage.
For dagger strikes, the bonus is multiplied by 6,1 and always works; for normal attacks, only on critical hits; for normal physical skills, it does not work.
The target's armor reduces the bonus just like other damage: the actual contribution is equal to the value multiplied by 70 and divided by the target's defense.
Mana drains every 5 seconds, and the tick size depends on the character's level, not the skill's level.
Sharpening Power increases the bonus to 774, Cost cuts the consumption by a factor of four, but does not change the strength.
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